Age Verification
This website contains age-restricted material including nudity and explicit content. By entering, you confirm being at least 18 years old or the age of majority in the jurisdiction you are accessing the website from.
I am 18+ or older - Enter
I am under 18 - Exit
Our parental controls page explains how you can easily block access to this site.

마지막の글 - 페이지 #1679

  게시판

EverthangForever
Joined in Oct 2009
4483 글

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripper에 관한 모든 것
June 6, 2016, 5086 답변
@Kaandorpius, i can't answer you questions easily so I will just summarise some history & where I think we are at this time with fullscreen authoring:
Totem put up the platform to run their animations within a stripclub setting, however to my knowledge never produced a comprehensive manual for fullscreen authoring. Only a series of example scenes based on The Paris Penthouse Club. Originally Wyldanimal showed us how to frame scenes into scene files (SCNs) using our own textures (images) and how to basically animate textures in x, y and then z axis.

Shaders: We were referred to shadertoy.com and GLSLsandbox.com for further examples of deploying shaders. @TheEmu elaborated this modifying & incorporating into the scenes many fragment shaders based on the GLSL scripting language. He showed us how to convert these WebGL shaders for the VirtuaGirl Fullscreen platform. Some of the members have used animation & tweeked some fragment shaders to provide scenes for our own model collections and have shared that work here just like you have.

I'm not aware of anyone using 1080p video in their scenes yet although @TheEmu has mentioned video and sound input can be called via some shaders in WebGL given that extra channels are provided for this in the player. The VGHD and iStripper player appears to be limited to one channel at this time.

The Team & recently @TheEmu have given us some examples of changing clipsprite texture using shaders like AntiAlias Blurandscreen, devil inside & neighbourpixellessthan fragment shaders. Otherwise the adaptability of Totem animations is largely a mystery. Clipsprites seem to run only on the intel 4000 GPU system whereas background textures can be run on additional GPU systems like some Nvidia & Radeon cards.
Previous 페이지 #1679 다음