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最後の投稿 - ページ#712

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ComteDracula
Joined in Aug 2017
2706 投稿

Share your FullScreen - Member Created Scenes here

iStripperに関する全て
August 27, 2020, 2698 アンサー
Yes @Philours I have the latest version of these scenes. Because with the others there was no name.

Thanks @Stanston

I set the names to "always" and this fixed the name issue for the majority of model changes in scenes. It can happen very rarely that a name does not appear, but like you say it must be due to version .266

Now there are two problems:

There is really no name that appears in the "sh4_Voyeur2b_mod.scn" scene, despite the update.

I'm probably saying anything because of my ignorance on the topic, but could it be because the name would appear outside the screen area?

The code puts it in the same position as sh4_voyeur2_mod, which works for it.

clipNameSprite {
scale: 1, 1
pos: -20, -400, 1
hotspot: 0.5, 1
source: Girl01

And there is a problem to see the names clearly due to the reasons of the shadow of the girl in front of the name, and the fact that he can not see himself on the left side, being in a dark area with the scene "Istripper Backstage - Standing -Carstrip_mod.scn ".

I specify that my problem occurs, while my program is OFF. I watch the scenes by activating them in the full screen page.



Oui @Philours j'ai la dernière version de ces scènes. Car avec les autres il n'y avait aucun nom.

Merci @Stanston

J'ai régler les noms à "toujours" et cela a régler le problème d'apparition des noms pour la majorité des changements de modèle dans les scènes. Cela peut arriver très rarement qu'un nom n'apparaîsse pas, mais comme vous dites, cela doit être dû à la version .266

Maintenant il reste deux problèmes :

Il n'y a vraiment aucun nom qui apparaît dans la scène "sh4_Voyeur2b_mod.scn" , malgré la mise à jour.

Je dis probablement n'importe quoi à cause de mon ignorance sur le sujet, mais se pourrait-il que ce soit parce que le nom apparaîtrait en dehors de la zone d'écran ?

Le code le situe dans la même position que sh4_voyeur2_mod, qui lui fonctionne.

clipNameSprite {
scale: 1, 1
pos: -20, -400, 1
hotspot: 0.5, 1
source: Girl01

Et il y a un problème pour voir clairement les noms pour les raisons de l'ombre de la fille devant le nom, et le fait qu'il se voit mal du côté gauche, étant dans une zone sombre avec la scène "Istripper Backstage - Standing -Carstrip_mod.scn".

Je précise que mon problème se produit, alors que mon programme est à OFF. Je visionne les scène en les activant dans la page plein écran.
ComteDracula
Joined in Aug 2017
2706 投稿

Aide sur iStripper pour les francophones

iStripperに関する全て
August 27, 2020, 464 アンサー
Pour ce qui est de la scène oeuf de pâques. (Important: Les guillemets ne sont pas à recopier dans les modifications, ils encadrent dans mon texte les noms des fichiers, pour mieux les mettre en évidence)

Fermer d'abord le programme

Dans "data" /scenes", Quand on ouvre le dossier de "(0) Atripper Virtual Music", il y a un fichier qui se nomme "(0) Atripper Virtual Music.scn"

J'ai créé un double de ce fichier dans ce même dossier que j'ai renommé "(0) Atripper Virtual Music (Animated).scn"

Ce sera la scène (oeuf de Pâques). Dans ce fichier, qui s'ouvre avec le bloc notes .txt de windows, j'ai changé le code écrit par Alarsi :

(Important : Ne pas changer ce qui est écrit avant ce code dans cette page)


J'ai changé ce code:

text: logo/text.txt


clip {
id: Clip
deny: table
}

texture {
id: Fondo
source: Atripper music base.jpg
}
texture {
id: Instructions
source: Atripper music Instructions
}

camera {
type: 2D
pos: 1920, 1080
size: 3840, 2160

}

//FONDO
sprite {
pos: 1920, 1080
hotspot: 0.5, 0.5
size: 3840, 2160
source: Fondo
blend: true
}

//MODELO

clipSprite {
pos: 1650, 1250
standingHeight: 300
source: Clip
color: 1,1,1
}
//INSTRUCCIONES
sprite {
pos: 1920, 1080
hotspot: 0.5, 0.5
scale: 1, 1
source: Instructions
blend: true

}


par celui- ci:


text: logo/text.txt


clip {
id: Clip
deny: table
}

texture {
id: Background
source: Atripper music base.jpg
}
texture {
id: Instructions
source: Atripper music Instructions
}

camera {
type: 2D
pos: 1920, 1080
size: 3840, 2160

}

//BACKGROUND
Sprite {
pos: 1920, 1080
hotspot: 0.5, 0.5
size: 3840, 2160
source: Background
blend: true
}

//MODEL

clipSprite {
pos: 1650, 1250
standingHeight: 300
source: Clip
color: 1,1,1
}
//INSTRUCTIONS
Sprite {
pos: 1920, 1080
hotspot: 0.5, 0.5
scale: 1, 1
source: Instructions
blend: true
opacity: 0.3

}


Sauvegarder ce fichier une fois le code changé.


Ensuite j'ai changé le nom du fichier "(0) Atripper Virtual Music.scn" par "(0) Atripper Virtual Music (Informative).scn" et je l'ai sauvegarder.

Ainsi dans mon dossier je me retrouve avec deux fichiers:

(0) Atripper Virtual Music (Informative).scn

(0) Atripper Virtual Music (Animated).scn

plutôt que

(0) Atripper Virtual Music.scn

Voir ma capture d'écran 1

Et ce que cela donne sur la page plein écran

Voir ma capture d'écran 2

Le fichier .cache de ce dossier est à effacer avant que le programme soit réouvert. La cache est ce qui nous fait voir l'image de la scène dans la page plein écran.

Deux nouveaux fichiers .cache apparaîtront alors dans ce fichier du nom des deux nouvelles scènes.

La scène "animated" peut être jouée comme les autres scènes dans le programme.

En espérant que cela va vous aider. 😊
Stanston
Joined in Aug 2018
3160 投稿

Half my cards won't play

iStripperに関する全て
August 27, 2020, 34 アンサー
@sh42n81
Is is that those could be distrubtion methods if Totem ever makes and official Linux version of iStripper?
Exactly, because you can't install a .deb Package from Debian or Ubuntu in Fedora.
Or for example an Arch Package in Ubuntu or Debian or Fedora.
But a Container as an pre Build Linux Application can Run on every Linux Distribution.
Because all dependencies are included in this Container, you only need to install the Snap or Flatpak Service.
So as i mentioned Snap and Flatpak is available in Ubuntu.

Also in Arch Linux:
https://wiki.archlinux.org/index.php/Snap
https://wiki.archlinux.org/index.php/Flatpak

Also in Debian
https://packages.debian.org/buster/snap
https://packages.debian.org/buster/flatpak

So i'm not that familiar with Container based Installations because i didn't use them before.
And i always ditched the Snap Service after an fresh Install of Ubuntu 18.04 and 20.04.
But the Wiki-Article on Ubuntuusers > https://wiki.ubuntuusers.de/snap/
is for myself 100% understandable and it are only a couple of Commands in the Terminal to use it.
So nothing crazy :)

But don't get me wrong, it's not about pushing something, but it was hitting me yesterday like a Lightning Strike.
And yes maybe this could be an possibility for an official Linux Version for iStripper.
As for the future of containters, I think it's pretty solid. Much of the Cloud runs in containers now,
and I don't see that changing until something even more efficient is invented.
That they are solid, that is no Question of course there i'm with you, but i remember on an
Message from an German IT-News Portal Heise Online, which was this one.

https://www.heise.de/newsticker/meldung/Docker-verkauft-Enterprise-Geschaeft-und-bekommt-neuen-CEO-4585658.html

and her in an Article in your native Language :)

https://containerjournal.com/topics/container-ecosystems/restructured-docker-inc-sells-platform-business-to-mirantis/

And also about the Future of Containers, you should know Red Hat Linux Enterprise.
The only one Commercial Linux Distribution (and CentOS as the Free and Open Source Variant from it),
and they are using also the Container Technology.

https://www.redhat.com/en/topics/containers/what-is-docker

Further Red Hat is a BIG Player in the Linux World. They are contributing a lot of Code to the Linux Kernel,
and in my Opinion without them, Linux wouldn't be on this Point where it is today.

Even Microsoft loves Linux > https://cloudblogs.microsoft.com/windowsserver/2015/05/06/microsoft-loves-linux/

But i don't trust Microsoft and this Message, but it's my personal Opinion.

So yes a Container based Solution for iStripper on Linux could be indeed an opportunity 😊
TheEmu
Joined in Jul 2012
7424 投稿

Scratch Game Odds

iStripperに関する全て
August 27, 2020, 21 アンサー
@willyweekly

If we temporarily ignore all but the possibility of winning 10 credits - i.e. getting you money vack for a card then on average for each 100 cards bought you would expect to win 50 times - but with a standard deviation on that number being equal to its square root which is just over 7. This in turn means that you should not be at all surprised to get a result that is anything up to 2 standard deviations away (i.e. anything in the range 36 to 64, in fact about 50% of the results should be outside of this range) nor should you be too surprised by results that are 3 deviations away from the average (though at that level you can legitimately begin to wonder).

Your results are quite consistant with the true probabilty of winning being 50%. Including the other prizes would significantly complicate the calculations but not in a way to invalidate the hypothesis that the odds are 50-50. If the larger prizes are considered then the odds of winning the most common prize of just 10 credits will go down so that in the short term you will tend to lose but the rare wins of 50 and even rarer wins of 100 would compensate this.

Now I do not say that the game is definately fair in this technical sense with regard to the long term outcome, but as yet I have seen no proof that it is not. Indeed I would expect that there would be a small bias in favour of the house - like that given by any zeroes on a roulette wheel.

Note, a casino can make a profit on an absolutely fair game like this (e.g. a roulette wheel with no zeroes) because given a run of small losses a customer may stop playing whereas the casino, having deeper pockets, can typically afford to wait longer and also gets the benefit of the averaging effect of having many customers which damps out the random variations,

I am also curious if the odd are different because you can't win cards. If you can't win one of the prizes, then that must change the probability.

In at least some of the previous scratch games if your collection rules out winning free cards then this possibility has been invisibly replaced by getting your money back, which for this game would be a 10 credit prize. I do not know if that is the case for the current game.
willyweekly
Joined in Jul 2015
1037 投稿

Scratch Game Odds

iStripperに関する全て
August 27, 2020, 21 アンサー
@TheEmo

I did not come to this conclusion. In the end I got this SEC after buying 120 scratch cards, and had 10 credits more than I started with. For me there does not seem to have been much of a change.
OK, so based on your claim that you were getting about the same "break even" odds as in previous events, I decided to buy another 100 cards "for science" and then post my exact results from both sets of 100 cards.

First 100 cards, which I bought back on Friday (prior to my earlier post) yielded the following:
66 -- no win
30 -- 10 credits
4 -- 50 credits
0 -- 100 credits
0 -- SEC
(net loss of 500 credits)

Second set of 100 cards, purchased today:
27 -- no win
67 -- 10 credits
6 -- 50 credits
0 -- 100 credits
0 -- SEC
(net loss of 30 credits)

Combined, over the 200 cards, that makes:
93 -- no win
97 -- 10 credits
10 -- 50 credits
0 -- 100 credits
0 -- SEC

As you can see, there's a HUGE difference in the "no-win" versus "10-credit" outcomes between the two sets.

Because of the relatively large prizes of 50 and 100 credits compared to the 10 credit cost of a scratch card, with corresponding low odds of winning them, you need to try far more than 100 cards before you can make a reasonable estimate of the long term odds for these games.
While I totally agree that 100 (or even 200) cards is not a statistically significant number for determining the odds of things like the 100-credit wins, it should be a realtively decent number of trials for determining the "10-credit" and "no win" chances. And while it's true that the differences between my results on Friday and my results today could be due to just very odd luck, I personally think (especially given Totem's track record for screwed-up coding) that it's probably more likely that something was very broken with the game before, and they fixed it sometime between Friday and today. When did you buy your 120 cards?

My hunch (just a guess) was that for people like me with all the cards that couldn't get normal card wins, perhaps the game was previously giving them a "no win" in place of a normal-card win, and is now giving them a "10-credit" win in place of the normal-card win. Indeed, my results today look much, much closer to what I've seen in past scratch-off events.

[Edit: Just for reference... In both cases (both days), I purchased all the scratch cards in 20-card batches, though I wouldn't suspect that it makes any difference.]

I am also curious if the odd are different because you can't win cards. If you can't win one of the prizes, then that must change the probability.


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