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最後の投稿 - ページ#390

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Philours
Joined in Feb 2019
3979 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
February 7, 2022, 5045 アンサー
Voici ce que donne mon vghd au lancement de la scène , si cela peut vous intéresser? 😊
Here is what my vghd gives when launching the scene, if you are interested? 😊


2022-02-07T11:06:24[] WARNING[QOpenGLShader::compile(Fragment): WARNING: 0:2: '' : #version directive missing
ERROR: 1:68: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 1:68: 'texture' : function is not known
ERROR: 1:68: 'xyz' : vector field selection out of range
ERROR: 1:199: 'rayMarch' : no matching overloaded function found (using implicit conversion)
ERROR: 1:199: 'rayMarch' : function is not known
ERROR: 1:198: 'assign' : cannot convert from 'const mediump float' to 'FragColor 4-component vector of mediump float']
2022-02-07T11:06:24[] WARNING[*** Problematic Fragment shader source code ***]
2022-02-07T11:06:24[] WARNING[#define lowp
#define mediump
#define highp
/////////////////////////////////////////////////////////////////////////////////

// Kaleidoscopic JourneyMod02.fsh

// https://www.shadertoy.com/view/XsX3z7

// Mikael Hvidtfeldt Christensen

// @SyntopiaDK

//

// License:

// Creative Commons Attribution

// http://creativecommons.org/licenses/by/3.0/



// Original obtained from Shadertoy.com

// Adapted trivialy, for VGHD player



uniform float u_Elapsed; // The elapsed time in seconds

uniform vec2 u_WindowSize; // Window dimensions in pixels

/// @ComteDracula, pourrais tu me rappeler comment consulter les ressources utilisées sur mon pc 😉
Wyldanimal
モデレータ
Joined in Mar 2008
17131 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
February 6, 2022, 5045 アンサー
for the GL_ES test Scene
Here is the Shader


#version 140
// for iStripper by WyldAnimal
// ##################### GL_ES_TEST ##############################
//
// lets test if we are using GL_ES
// the color of the background will be set Green if Yes, Red if not
//
#ifdef GL_ES // If it is GL_ES then
vec3 Bkg_Color = vec3(0.,1.,0.) ; // make the background GREEN
#endif
//
#ifndef GL_ES // If it is NOT GL_ES then
vec3 Bkg_Color = vec3(1.,0.,0.) ; // make the background RED
#endif
//
// ################### END GL_ES_TEST ###########################
void main(void)
{
gl_FragColor.rgb = Bkg_Color; // solid
gl_FragColor.a = 1.0;
}

and Here is the Scene


// GL_ES test Scene by: WyldAnimal
// place in same Scene folder as the original
// Single Model in front of solid background
texture {
id: Logo
source: Small/iStripper.png
}
//####################### GL_ES_TEST ############################
framebuffer { // hi resolution display
// size = 1920 x 1080 divided by 1 = 1920 x 1080
id: background
size: 1920, 1080 // Size
quad {
size: 1920, 1080 // Size same as above
hotspot: 0.0, 0.0
shader: fragment, Shaders/GL_ES.fsh
}
}
//#################################################################
clip {
border: 2 //WA: reduce border
id: MainClip
deny: top
}
camera {
type: 3D
angle: 45
pos: 0, 0, 1240
target: 0, 0, 0
Sprite { //WA: using frame buffer in place of on the fly background creation
source: background
pos: 0, 0, 0
hotspot: 0.5, 0.5
size: 1920, 1080 // Same Size as framebuffer above
}
clipSprite { //WA: BBox
pos: 0, 480, 1
standingHeight: 750
sittingHeight: 750
source: MainClip
scale: -1.0, 1.0, 1.0

}
Sprite { //iStripper Logo
pos: -880, 400, 1
scale: 0.25
rot: 0, 0, -90
hotspot: 0.5, 0.5
source: Logo
}
}



link to Scene
https://scenes.virtuastripper.net/GL_ES_TEST.zip

link to sample images
https://scenes.virtuastripper.net/SceneImages/GL_ES_TEST_TRUE.jpg
https://scenes.virtuastripper.net/SceneImages/GL_ES_TEST_FALSE.jpg
Wyldanimal
モデレータ
Joined in Mar 2008
17131 投稿
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