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最後の投稿 - ページ#355

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celine
運営
Joined in Sep 2007
8103 投稿

Thank God It's Friday

iStripperに関する全て
June 24, 2022, 0 アンサー
Thank God It's already the last Friday of June 2022!! Time to think of packing your case ! Or to stay here with us and enjoy our Summer sale !


Let me first present you our releases of the week:
  • Stefany Kyler is a Lovely Flower with her little summer dress...
  • My favorite show of of Sofi Vega has been released on Tuesday and you fell in love like I did with this Colombia's Hot Cop
  • First show of Kitty's take two and we can easily answer her prayer in Forget-Me-Not Fantasy
  • Melody Marks fell in love with this outfit and she had so much fun for this Kawaii Kutie performance
  • Kelly Collins is A Star At Night this week and a promise of a long sleepless night...
  • Tiny skirt and transparency is the theme chosen by Nata Ocean for Red And White Delight
  • When our cute little Ellie Luna says Tidy Me Up we can only obey...




And on mobile:
  • Tatiana Coco and her frilly lace lingerie
  • Belka Bulma !
  • Stella Cardo and her fuchsia babydoll




Immediate boarding for the Summer Sale!

For July & August, iStripper will upload one of your favorite promo games evey week!

July is DEPARTURE time:

  • From June 24 to July 1: THE PROGRESSIVE REDRAW
  • From July 1 to July 8: THE TWENTY FIVE
  • From July 8 to July 115: THE FREE PACKS
  • From July 15 to July 22: THE GOLDEN TICKET
  • From July 22 to July 29: THE SLOT MACHINE

At this occasion, you will be able to win the amazing Special Event Card of GeishaKyd, the first show of her take one – to be won in your progress bar!




PLUS : THIS WEEK END ONLY, the pack 1100 credits is available!
It will disappear on Monday, 11,00 am Paris time



August will mark your ARRIVAL, with its lot of new promo games, to be announced later…

Enjoy your summer !


Q&A here : https://www.istripper.com/fr/forum/thread/51190
Zantiev
Joined in Apr 2021
80 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
June 24, 2022, 5053 アンサー
@TheEmu

I agree completely and I believe you could update their program without question if given the chance which would give the creators more options to really design some very interesting scenes for all members to really enjoy and possibly bring in more customers which would be a win win for everyone.

Sandi and I really luv this program immensely and the fact that members can create their own scenes is probably the coolest marketing strategy to keep their members wanting more and providing diversity whereas other programs do not. Mind you the constant model upgrades and introductions to new beautiful models is definitely a major asset.
Gotta luv beautiful women!!!

One thing I did noticed, as Sandi likes her men stripping too, is that the categories should have been kept the same as the ladies like for example if they are wearing jeans then the casual category should have been applied to them as well and they should have hired better looking dudes and more manly men lol which is probably why it didn't go very well. We checked them all out and they are average at best considering that most of the women are very beautiful. Also the ladies mostly dance sexy and slow while the men dance fast some without any sort of dancing skills whatsoever which makes it a little weird when watching any scenes combined with the ladies.

She wants me design some all male scenes for the ladies to enjoy and for the LBGTQ community but I told her that members could specify their own playlist and the option with no categorial restrictions their men would still appear with the ladies.

But no lol!!! She wants all male scenes lol! So I created a few for her enjoyment tonight which is only fair I guess. I think she will pleasantly surprised when she returns from Calgary hehe. I don't know if I should upload them or not when I am done fixing all of the other scenes as there are no exclusively all male scenes whatsoever and considering they stopped creating male iStrippers altogether.

I will be de-activating all of my prior links and adding new links with all of the new upgrades and fixes including some extra scenes within the next few days! Hopefully, if everything goes well, so that I can finally move on to new projects and put this ***** mess behind me. Mind you I did learn sooo much from my mistakes and thanks to you and others who have contributed ideas and suggestions I truly believe all of the scenes will be sooo much better.

Oh btw I downloaded a ton of scenes into my folder and now have 473 scenes and counting mostly from your library! lol A far ***** from the 57 we had. hehe!

Take care and Thanks!!!
TheEmu
Joined in Jul 2012
7424 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
June 24, 2022, 5053 アンサー
I just thought that there was some kind of timer clause

Unfortunately that timer clause is Animate: which has some significant limitations

    1 - It is limited to the supplied standard set of "Easing Curves"
    The underlying toolkit has two ways by which a user can define custom easing curves (as Beziercurves or via a custom piece of code) but there is no way to use that capability with the current program. It would be nice if Totem supported these via Animate: where the custom code would be a table driven function supplied by Totem which would interpolate between values supplied by the end user. This would allow us to specify arbitrary movements of a single object (e.g. a horizontal shift followed by a vertical one) in a simple way rather than having to use a number of different, identical, objects which we fade in and out to simulate the simple change of direction.

    2 - There is no way to limit the time over which the animation is applied

    It would be nice if we could limit the time over which an animate clause is active, Even just being able to say that it should be repeated some fixed number of times and then stop would be useful. Currently we are limted to repeating once or an infinite number of times.

    3 - There is no way to adjust the relative phases of repetative animations

    Currently an animate clause calculates F(t) where F() is one of the easing curves and t is the time elapsed since the scene was started . It would be nice if they could calculate F(t+c) where c is a constant specified in the Animate: clause.

Unfortunately unless Totem update the program (I would love to do it for them) we are limited to what can be done via animate clauses - though as you have seen they can, with a lot of effort, be used to create some rather good effects.
Zantiev
Joined in Apr 2021
80 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
June 24, 2022, 5053 アンサー
Thanks @TheEmu I checked out those scenes you have suggested in the 'Tardis Conservatory' scenes and the varied background solution worked out perfectly. I just thought that there was some kind of timer clause to be written in the coding but I see that the coding in this interface is quite limited but the animate clause is proving to be quite diversified and useful. I'm also learning about the opengl language but even so this interface is still quite limited to what I have been learning. Nevertheless your examples in the 'Tardis Conservatory' scenes proved to be very effective.

As far as animating the water in my 'Camping' scenes well I may just take your advice and leave it out after all. I will just have to chose a better scene with less clutter next time I decide to work with a water scene. I tried using Gimp to wipe out the grass in the tent opening but I suck at Gimp but I'm learning by following some hands-on tutorials from Youtube to gain a better understanding. Sandi probably could have fixed that scene for me like she did all others but she won't be back from Calgary until Sunday. If it wasn't for the transparent mesh tent in the scene I could have replaced the water completely which would have solved all of my problems when it comes to animating it.

I also finally understand what shaders are and they are nothing more than a set of instructions to create varied effects and nothing more no matter how complex some shaders may seem to be in their programming. They are still pretty cool nevertheless.

I realize that my questions may be very basic and I do appreciate you taking the time in responding to them. I only have downloaded like a little over 50 or so scenes to my iStripper interface and now I realize I should have downloaded a whole lot more of them so that I can study them even further for their diversity and coding tricks which in turn would have prevented me from asking such basic questions in the first place and would have prevented so much loss time when it came to learning coding and experimenting. Maybe I should create a separate working scenes folder for the interface instead of incorporating them all into one folder.

Thanks as always as I really do appreciate your suggestions and assistance! I still find it amazing how I can take a vision of a scene from my imagination and transfer it to coding and see the final results on screen. I can't wait to finally finish fixing all of my scenes so that I can move on to creating others. Also it would be nice if I could edit my comments anytime as long as I am logged in instead of the time limit they give you ***** you create another comment. Like for example when I uploaded my 8 scenes it would have been nice to re-edit that comment with my fixes instead of creating another comment with other fixed links. Oh well I guess I will just have to be very careful from now on with what I upload. Live and Learn I guess.

This is just as fun as playing various instruments and writing songs in my little music studio. I just luv it!!!

Take care!!!
EverthangForever
Joined in Oct 2009
4469 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
June 24, 2022, 5053 アンサー
I still have small jerks on the FG361 scene. My GPU almost always stays around 100% usage with this scene.
Regarding FG361 stutter for members such as @ComteDracula using 4K model's cards

Unfortunately I do not have access to 4K models, so cannot test edits.. However
@TheEmu & @Wyldanimal (I think) do have access to 4K Totem media to test this.

If someone is willing to try the following alterations to Fractal Sky_3Mod01.fsh
maybe they can determine for @ComteDracula if the 4K model stuttering persists.



/* #if 1
int AA = 3 ;
vec3 col = vec3(0.);
// anti-aliasing from https://www.shadertoy.com/view/Mss3R8
for( int j=0; j<AA; j++ )
for( int i=0; i<AA; i++ )
{
vec2 of = -0.5 + vec2( float(i), float(j) )/float(AA);

uv = (gl_FragCoord.xy+of)/iResolution.xy;
uv*=zoom;
uv.x-= zoom/2.;
uv.y -= zoom/2.;
col += iterate( uv, HAIR_DIST );
}

col /= float(AA*AA);

#else
*/
uv = gl_FragCoord.xy/iResolution.xy;
uv*=zoom;
uv.x-= zoom/2.;
uv.y -= zoom/2.;
vec3 col = iterate(uv, HAIR_DIST);

// #endif

gl_FragColor = vec4(col,1.0);
}
I was wondering if there is a way in the scenes to see briefly at the beginning of a new song, the title of the song and the name of the singer or band, which is playing, and which is added in the "musics" folder of the iStripper program?
À l'époque de Virtuagirl, il était possible de déterminer les points d'entrée en millisecondes pour le son
à l'aide d'un fichier .xml dans le dossier musique. Il y avait une mention par les techniciens ou les @Rex à cette époque sur la possibilité d'enchaîner de la musique à des clips spécifiques. Rien ne semble encore s'être passé à cet égard.
------
Back in the Virtuagirl days it was possible to determine entry points in milliseconds for sound
files using an .xml file in the music folder. There was mention by the techs or @Rex around that time
about the possibility of stringing music to specific clips. Nothing seems to have happened in that regard yet.
EverthangForever
Joined in Oct 2009
4469 投稿

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

iStripperに関する全て
June 23, 2022, 5053 アンサー
Earlier I said something along the lines of..
.. need to be seriously looking at tweeking the actual shader code with many of these
difficult shaders, rather than just editing the scn code..

Today i was converting a WebGL shader to run on our OpenGL (fullscreen player).
When I subsequently ran that shader in a fullscreen scene, the model movements were so badly
stilted..movement was so jerky & stuttering. Unuseable I thought :-(

In the .scn I tried deploying a quad instead of a mounting texture.
Tried reducing the size of shader's mounting texture using a frame buffer.
Tried just about everything I could think of ..to relieve the jerkiness of the model.

The solution to all of this (after a lot of searching) lay mainly in the .fsh coding.
The shader author had left in the code pre-amble comments:

//Decrease or comment out to decrease/disable anti-aliasing (faster)
//#define AA_SCALE 2.0

//Comment out to disable lighting (faster)
//#define MODE_LIT

So I left these lines // commented out, thinking that was enough for our platform
to disregard any extra subsequent processing involving AA_SCALE and MODE_LIT
however the jerky-ness of the models persisted just as badly as ever.

It wasn't until going through the body of the .fsh code, & commenting out all the #ifdef
conditional statements relating to AA_SCALE or MODE_LIT that the movements of the models
began to free up until finally they were all moving as normal. Commenting out the #defines alone was insufficient.
Commenting out the boolean in this case was like this shown below..

/* #ifdef AA_SCALE
float done = 0.0;
for(float aaX = -AA_SCALE; aaX < AA_SCALE; aaX++) {
for(float aaY = -AA_SCALE; aaY < AA_SCALE; aaY++) {
uv = (2.0*(gl_FragCoord.xy + (vec2(aaX, aaY)/AA_SCALE)) - iResolution.xy) / iResolution.y;
dir = vec3(uv, -1);
#endif
*/
.......and

/* #ifdef MODE_LIT
color = color*7.0*dot(normalize(p-vec3(0,0,5)), estNormal(p));
#endif
*/
So I thought to share that ,by tweeking the .fsh code to remove unnecessary '#ifdef' a lot appears to be
achieveable to make some fragment shaders useable, yet less taxing on models' movements. Hope thats helpful.
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