Thank you
@ComteDracula @SocialHazard &
@Philours. Your valuable feedback is appreciated.
FG531, I made some adjustments as
FG531x & posted in the current shader zip
- lowered MAX_ITERATIONS from 200 to 128.
- eliminated the FOG altogether
/*
#ifdef FOG
float den = density(p);
scatter += d*den;
#endif
*/
For FG555 I had already eliminated Antialias, col4, diffuse4 & specular4
to get it to run OK on my rig on 3K, so I was not keen to trim it down further..srry
FG564 had a number of unnecessary complexities (..my apologies
@SocialHazard et
@Philours )
It was running da main shader from a framebuffer then
using animation (zoom) of the model & stage as well as zooming the shader Torus ( yikes!! )
These were leftovers from playing around with it earlier, rather than being intentional.
That is fixed & updated in FG564 in the current zip now. Thanks for the helps :-)
https://scenes.virtuastripper.net/ET_FractalGarden544-564.zip
zip size = 9.87 Mb .