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Scorsos mensajes - Pagina 1788

  Forum

Starryk
Da In Nov 2008
12346 post(s)

[VGHD] Addon: Custom playlist manager

Tutto su iStripper
February 15, 2015, 646 risposte
Here is the next version
VG Playlist Manager V 2.9.1

New Features:
  • new Command menu on the clipinfo dialog
  • settings for the options to save the playlist on cancelling are stored in the ini file
  • new Playmode Cliptype_ordered
Fixes:
  • Transition clips that have also the file extension .demo are now also included if the option to include transitions is used
  • if you use the pause command to move the current clip and then continue it will now only start a new clip, if the current clip isn't the one that was played, when you used pause. So press pause, move the girl and when it is playing again press continue.
  • added some factors to the cliptimer calculation to make them more accurate. I did that already in 2.8 but due to a bug that wasn't having any effect.
Many internal changes on the code that controls the playlist.(Refactoring) These changes are supposed to make the sources easier to maintain and to add new features but also to find bugs easier.

Important: THIS IS A BETA VERSION! Usage at your own risk!
For now don't start a playlist if you have set the number of girls in small mode higher than 1. It will not work correctly then.Also make sure that at least one show in your VG collection is active.

About the new playmode: It works like cliptype_ph but within a certain cliptype it will not follow the rules of ph but trust Totem that their numbering of the clips is supposed to define the right sequence to watch them.
For example in show 1515 Nici Desert Oasis the standing clips are named 64201, 0302, 0304, 64403 and 64405. That also would be the order for cliptype_ph. But maybe Totem Team had a reason to name clip 0304 not as clip 0303 and clip 64403 not as clip 64404.. so the right sequence to watch these clips might be 64201, 0302, 64403, 0304, 64405. And thats the order it will be with cliptype_ordered.

Bugs can be reported via PM

The program can still be found here:
http://www.kp3d.com/vgmanager.html http://www.kp3d.com/vgmanager.html

To just update the program file just replace the vghdplay.jar with the one included in this zip:
www.kp3d.com/archives/vgplaylistmanager29Jar.zip
ozbomber
Da In Mar 2011
345 post(s)

30 Points to Perfection

Tutto su iStripper
February 14, 2015, 227 risposte
UPDATE (Valentine’s Day) 14th February, 2015Hope all members received appropriate attention from significant others. Special good wishes to @Rita69 and @Jugnoo, who have voted in this poll. I’m not aware of any other voting women, but apologies if I missed you.
A busy week, with 12 new voters bringing the total to within sight of my original 100 voter target. ****(((At this stage I am trying to decide whether to keep this poll going after the target is reached – assuming we DO reach it.)))*******((I’d like to have your feedback on this, either in a new post or in a Personal Message))***
Noteworthy events this week:
Melisa cracked the 100 point barrier, and at one stage stretched her lead over Anna Tatu to a high of 7 points. (Thanks @Apasas for Anna’s timely message above.)Conny’s appeal through @Apasas for more votes had immediate effect. She gained 9 points for the week to move into double figures.Morgane received 11 points from the last 5 voters to post, and she led all girls with 14 points for the week. She has moved up from equal 27th to equal 13th place.Gracy-***** and Blue Angel received no points this week. Blue Angel has been pushed out of the top 20, and Gracy-***** has slipped to 18th. I’ll be interested to see if @Apasas��� recruiting poster featuring Blue Angel has any effect.Candy Sweet has not received a point for 6 weeks. She was 25th on 4th Jan, but now languishes in equal 74th place.A total of 275 different models have been awarded at least 1 point. This includes 2 models, both from Czech Republic, both named Monika. (1 a-series, 1 d-series.) I am 99.9% sure they are not the same person.
Link to Spreadsheet dated 14th Feb 2015:
www.dropbox.com/s/qulmabnwn1hroxi/30-PointPerfect%20140215.xlsx?dl=0 s
HombreSinSombra
Da In Oct 2010
6382 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tutto su iStripper
February 13, 2015, 5053 risposte
@ShadowSea: @Dentrassy is also correct with his post :)
If you want to try something a little more advanced as well, take a look at @lezardo's scene uploads on Wyldanimal's upload thread.
You can download both here as well:

1. shadowBlob
http://www.virtuagirl.com/software/scenes/ShadowBlob.zip
A soft shadow is created with a multi-pass gaussian blur shader (1st pass: horizontal blur, and 2nd pass the vertical blur and a color change). The same shader is used twice, with different parameters.
Note that a border is used there, to avoid lines at the edges of the clip when we blur it.

2. bloom
http://www.virtuagirl.com/software/scenes/Bloom.zip
The same technic is used (multi-pass shaders).
First, an experimental anti-alias (FXAA) shader is applied on the Clip (see the screenshot).
Then we make a ‘bloom’ effect on the clip (bright pass filter, then blurred with the 2 pass technic), and then combined with the Clip.
The light spots are also combined with the final result to alter the clip colors.

Two important things with these scenes. The ShadowBlob scene uses shadows cast behind the models on a vertical background. I added another shadow on my own PC to this scene on the other side and looks pretty realistic! This is using fragment shaders to achieve the effects :)
The Bloom scene is pretty cool but for me, the most important part of the whole thing is the antiAlias shader! I now use this in all my latest scenes and have even added it to some of my earlier scenes. This makes older 720P cards look almost as good as 1080P cards ;) The fuzzy white outlines are replaced by a nearly black thin line and looks much smoother! Thanks again @lezardo for that one 😄

You seem to have a fair grasp of the VG .scn code so don't be afraid of using the shaders. You only need to copy and paste the .scn code into your own and add the shader to your folder. It's fairly simple really 😉