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Scorsos mensajes - Pagina 1770

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EverthangForever
Da In Oct 2009
4469 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tutto su iStripper
May 5, 2015, 5053 risposte
Yes, about this zip, I'm sorry about the variety of shader names. Essentially all the ETTE SCNs that are not called '...coalescing butterflies' run from ..Coalescing Butterfly Swarm - 14.fsh which is same as ET's Butterfly Swarm.fsh. The major differences are in Theemu's use of one quad-one shader, after 'ETTE - 8 TheEmu = CoalescingButterflies - 13.scn'. One quad becomes allowable when all the butterflies are placed behind all the performers. The uniforms are a tweaker's paradise ;-)
  • The other changes I've made is to mirror horizontally and vertically several tunnel render images for seamless joins.
  • There is a peculiar to VGPlayer comment, about rendering transparent images as Texture2Ds at the ending code of 'Deform - Square TunnelTrans.fsh' worth noting .

~ Some good ideas I've learnt to avoid tears when tweaking Uniforms and other settings:

1. ALWAYS change the name of the file you are tweaking BEFORE doing anything, so you won't accidentally overwrite the original

2. Leave the original code line as a duplicate original line but // stroked out before you tweak there.
That way you will know what to get back to if your tweaking misbehaves too much.
This habit also allows you to make progressive changes and see the history.

3. You can put things like the original SCN file name in // remix comments in the preamble ...for reference.

4. Try to put range limits for settings if you know them, in your comments

5. If something is 'halfgood' don't throw it away...put something like 'Fred - ' in front of the resaved name and you can get back to it, however your VGPlayer name-tree remains untainted.

____________________________________________________________________________
Discussions for Scenes for Version 1.2.X Fullscreen Mode here
www.virtuagirl.com/forumPost.php?foId=3&ftId=27449&gotolastpage=20
Share your FullScreen - Member Created Scenes here
www.virtuagirl.com/forumPost.php?foId=3&ftId=29408&gotolastpage=3 http://www.virtuagirl.com/forumPost.php?foId=3&ftId=29408&gotolastpage=3
Full Screen Mode - Examples - Tutorials - Scene samples
www.virtuagirl.com/forumPost.php?&foId=8&ftId=27410&pageNb=3 http://www.virtuagirl.com/forumPost.php?&foId=8&ftId=27410&pageNb=3

RadioChango
Da In Oct 2011
15 post(s)

A Question about the new 3K Cards

Tutto su iStripper
May 3, 2015, 17 risposte
Damn 2 months have passed since my previous post ...sorry for the late answer here

I have finally made the test with Viola's card f0042
First of all, I precise I run my MacBook pro with 1680x1050 resolution
In term of quality, I don't really see noticeable differences between the card with 3k resolution and with 1080p resolution ... both variants are really neat ... great stuff
I thought that maybe the image in the 3k resolution variant would be a bit bigger, but the image looks to have the same size in both variants.
Conclusion : my initial statement that the 3k variant of the newest cards is useless to me in then confirmed. I perfectly agree with Rex's last paragraph.

Second try, I wanted to compare cards in 1080p resolution between cards that also offer 3k resolution and cards that don't. To minimize the potential variation in term of quality between one card and another, I have considered cards from the same shooting session. In my case Anna Tatu a1549 to a1554, knowing that all of them provide only 720p / 1080p, except a1551 which has been reworked to offer 720p / 1080p / 3k.
The result is that the image of a1551 looks sharper than the one in the other cards, providing thinner details. This can be observed in particular in Anna's hair.
So in the end, even if 3k resolution clips are uselss on my laptop, it seems the quality of 1080p variant of the 3k cards has been improved.
Of course this has been observed only on one card and would certainly need to be confirmed with other cards, but I must however admit my initial statement was not that accurate.