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Scorsos mensajes - Pagina 1721

  Forum

FalconAF
Da In Jan 2008
530 post(s)

Different Pick up Clips

Tutto su iStripper
December 15, 2015, 2 risposte
I don't know if this is an all-inclusive list of them, but there seems to be:

1. The hanging clip you mentioned. Used when you ***** a model on your desktop to a new position then "drop" her. There seem to be 2 different hanging clips too, but I'm not sure if that is included in every model card.

2. A "drop clip" where she ends up standing up.

3. A "drop clip" where she continues to the floor and ends up sitting on the floor.

4. A clip where she starts with standing then sits down (similar to the "drop clip" above, but without her dropping from a hanging clip first).

5. A clip that starts with her sitting on the ground then stands back up.

6. A clip where the model walks to the left and stops walking.

7. A clip were the model walks to the right and stops walking.

8. A "Hey! I'm Bored!" Pay Attention to me!" clip. These vary from model to model, but are "cute" clips like the model is annoyed you aren't paying attention to her. She can seem like anything from "pouty" to "pissed off" at you. I personally like these clips. Some of the models are very good "actresses" in portraying their "annoyance" with you. ;-)

I think I got 'em all above, but may not have.

A quick way to see them all is to select a Full Screen Scene that allows ALL clip types to play (the designer of the scene would have had to create the scene to allow that). Then set the Nudity Level to "All Levels", and set "Progressive Hotness". For some reason, the above clips will tend to be (but not always) shown "out of sequence" at the start of the Full Screen Scene show, even though the clips above will almost always be a "Full Nudity" clip.
EverthangForever
Da In Oct 2009
4469 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tutto su iStripper
December 14, 2015, 5053 risposte
@No.6 Got it in line 209 (note, I deleted a blank line below the // change before re-saving, to keep the line run counts authentic )
Wowow No.6 what a superb Christmas present/share. Your new scenes are outstandingly done.
Tks for using my FG01 texture. There's a filter for Mandelbrots in free Paint.net http://www.getpaint.net/download.html & new plugins http://forums.getpaint.net/index.php?/forum/7-plugins-publishing-only/ now.
I especially like your Xmas_25 SCN and the others with so much variety in their textures & transitions.
Thanks for also coding in lots of uniform examples when you have incorporated TunnelA etc.
so that peeps can learn by tweeking similar settings in their own SCNs if they want to.
I like the use of snow effect shader. I'll have that turned on when we have our 42 degrees C expected here in OZ next Saturday :-) Keep on making Fullscreen scenes peeps & have a great festive season.
____________________________________________
Share your Scenes: (posts with d/load links only) http://www.virtuagirl.com/forumPost.php?foId=3&ftId=29408&gotolastpage=1#post482508
Discussions (Fullscreen current tech issues etc.) http://www.virtuagirl.com/forumPost.php?foId=3&ftId=27449&gotolastpage=1#post482896
Tutorials (basic Scene construction tutorials) http://www.virtuagirl.com/forumPost.php?foId=8&ftId=27410&gotolastpage=1#bottom
3 Guide Scenes http://scenes.virtuastripper.net/ET Scenes07.zip
NB: if the above links don't work
edit www.virtuagirl.com/... to www.virtuagirl.eu/...
Number6
Da In Oct 2010
3614 post(s)

Share your FullScreen - Member Created Scenes here

Tutto su iStripper
December 13, 2015, 2695 risposte
I have done some more Fracedlic Scenes and I have also updated some of the existing Fracedelic scenes.

scenes.virtuastripper.net/No.6_Fracedelic_Scenes_04.zip

The updates are mainly adding @Lezardo's anti-alias shader to the model clips. In some cases this helps to reduce the jagged edges on some of the older model card clips. The more recent scenes I have done include this shader and this update is mainly for the older scenes that didn't have it.

I have also replaced the existing "+No.6_Fracedelic_Scenes - Fractal 21.scn" scene with a completely new Fractal 21 scene based on @EverthangForever's original Fractal Garden scene (@Everthang Forever - I hope you don't mind the edit).

The existing +No.6_Fracedelic_Scenes - Fractal 21.scn has been renamed to "+No.6_Fracedelic_Scenes (Complex Fn Fractals) - Complex Fractal 01.scn". This is the first scene in a new group of 16 scenes. These scenes use @TheEmu's Complex Function Shader (note that this is an older version of the Shader as I haven't yet gotten round to trying the most recent version). The shader uses random fractal images from the Fractal Folder and also has 16 different ways of computing the complex function (hence 16 scenes). I have also included a number of new Fractal Images in the zip file.

Please note that to work correctly, the previous Fracedelic Scenes must be installed and this latest update needs to be added to the same folder. As there are a lot of revised scenes in the update you will get nags about replacing existing files when you copy/extract them to the folder. Ensure you tell Windows to replace the existing files for the updates to work.

As ever please fell free to use as you wish.

Edit
I forgot to add that if you have your own Fractal Images that you would like to use then you can add them to the "Fractals Folder" in the scene folder. The images in that folder are all 1920 x 1080.





TheEmu
Da In Jul 2012
7424 post(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tutto su iStripper
December 11, 2015, 5053 risposte
I have just uploaded a number of scenes to TheEmusNest as announced in the "Share Your Fullscreen Scenes" thread. Here I remark on some techninal problems that I had with some of the senes as that may be of interrest to others that are creating full screen scenes.

Prior to upgrading to Windows 10 I had noticed that a number of the glslsandbox and shadertoy adaptions were behaving differently depending on whether I was running them using my laptop's Intel Integrated Graphics Processor or my its NVIDIA GPU. In some cases there were obvious failures when using one of the GPUs, usualy but not always the Intel version was "wrong", but in a small number of cases it was unclear which gave the correct result.

I had sorted out most of the discrepancies before upgrading to Windows 10, but this upgrade causes a few more failures to occur.

The problems were with the following files

Shaders = ShaderToy = Nimitz - Overly Satisfying.fsh
Shaders = ShaderToy = Nimitz - Overly Satisfying - Rotated.fsh
Shaders = ShaderToy = FlyGuy - Neon Tube Digits.fsh
Shaders = ShaderToy = Dila - Birth Machine.fsh
Shaders = ShaderToy = Dila - Machine Room.fsh
Shaders = ShaderToy = Dila - Silo.fsh
Shaders = ShaderToy = Kali - Avatar.fsh
Shaders = ShaderToy = Kali - Dawn of the Tentacle.fsh
Shaders = ShaderToy = Kali - Emerging Tower.fsh
Shaders = ShaderToy = Kali - It's a Kind of Magic.fsh
Shaders = ShaderToy = Nimitz - Plasma Globe.fsh
Shaders = ShaderToy = Others - Danguafer - Am I Doing It Right.fsh
Shaders = ShaderToy = Others - Linus Martensson - Seascape + Horizon.fsh
Shaders = ShaderToy = FlyGuy - Mechanical Brain.fsh
Shaders = ShaderToy = Eiffie - Box-o-Lights.fsh
Shaders = ShaderToy = Others - Shezard - Knotting.fsh
Shaders = ShaderToy = Others - Phil Lira - Multibrot Animation.fsh
Shaders = ShaderToy = Others - Mpcomplete - Mpcomplete.fsh
Shaders = ShaderToy = Others - Ben Raziel - Flappy Bird.fsh
Shaders = GlslSandbox - Unknown - e#21515.101
Shaders = GlslSandbox - Unknown - e#22014.1 - [Unknown Fractal - 1].fsh
Shaders = GlslSandbox - Unknown - e#22014.1 - [Unknown Fractal - 2].fsh
Shaders = GlslSandbox - Unknown - e#22014.1 - [Unknown Fractal - 3].fsh

If you are at all interrested in seeing the changes I made to these shaders, or just to easily see what is new, then I recommend that you use a good file and directory compare program such as Beyond Compare, which I find invaluable.

--------------------------------------------------------

In most of the cases the problems were only seen when using the Intel GPU and of these most were due to the same problem - an error by the compiler in handling expressions multiplying a vector by a matrix. An expression such as

v *= m;

where v is a vec type and m a mat type should be equivalent to

v = v * m;

which implies the use of an intermediate variable to hold the result before copying it to v. This is needed because if one is not used then the statement compiles to something like

v[0] = v[0]*m[0,0] + v[1]*m[0,1];
v[1] = v[0]*m[1,0] + v[1]*m[1,1];

where, if the staements are executed sequentialy, the v[0] in the second assignment is not the original value, as it should be, but the result of the first assignment. There is no need for an intermediate variable if the two assignments are executed in parallel - which a GPU, even the Intel GPU, should be able to do.

The Intel compiler was handling the v=v*m form correctly but failing for the v*=m form. Whether the real failing is in the Intel compiler or the hardware is not clear.

After upgrading to Windows 10 a similar failing was seen in other shaders that had previously not had any problems, this time it involved expressions that contained vec*mat subexpressions, for example

return z - ( cdiv(CE,(CE+z*z)) + CE*2.0*(mouse.x-0.5) );

where CE was of type mat4 and mouse of type vec4. In such cases itproved possible to avoid the problem by using slightly modified forms of the expressions, in the above case the problem was