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Derniers messages - Page 671

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TheEmu
Inscrit en Jul 2012
7424 message(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tout sur iStripper
4 October 2020, 5040 réponses
With respect to the wish to ¨Insert a time delay¨

There are ways of controlling when various things appear and disappear by modulating the opacities, or by using very very fast movements so that things move into or out of view in a fraction of a frame period. Not only is this rather restricted in what it can acheive but for anything other than the simplest uses it is very clumsy and for all but the simplest cases is probably something that most users, even those that are happy with creating scenes, would probably regard as too complicated to use - though there are a few masochists like myself who enjoy the challenge of pushing the system to its limits.

In some cases you can use a shader and replace the time variable with something like max(time-delta,0.0). You can do this in vertex shaders as well as fragment shaders. But using shaders entails working at a much lower level (involving "real programming") than just describing what effect you want in a .scn file.

Neither approach is very satisfactory.

I would very much like to see changes to the facilities in the .scn files to support at the very least delaying when an animation: clause began to take effect. I outlined this in a previous post

https://www.istripper.com/forum/thread/27449/99?post=679181

I would also like to see direct support for specifying when individual scene items are visible or not rather than having to ***** their opacities (though underneath the surface this direct support could be doing just that without the scene creator having to bother with the details). If this could include simple transition effects, such as fade in/fade out it would be even nicer. I do have a shader than can schedule such things - but it is a surprisingly heavy user of GPU resources making it impractical for most purposes so I don't use it.