Discussions for Scenes for Version 1.2.X Fullscreen Mode here
Tout sur iStripper
25 November 2014, 5056 réponses
In the FG005 example above, I wanted a background panning animation to apply to model animations also, but exclude the foreground model from panning. I've duplicated the background animation code and applied it to swing model clipsprites and 3 halo sprites in the moving background so that swings appear to be anchored to background fractal centers. The result is..the 3 swing models pan across nicely along with the sky, This leaves the foreground model alone unaffected by pan.
The first image includes an adapted capture from ESA's Releasing Cygnus (timelapse)
http://www.esa.int/spaceinvideos/Videos/2014/08/Releasing_Cygnus_timelapse
ET zip has been updated 25th Nov 2014.
added SCN: 'FractalGarden005' zipsize: 43,628,857 bytes (41.6 MB)
http://scenes.virtuastripper.net/ET Scenes06.zip
Edit: I'm trying to do more scenes which incorporate table clips as recent cards all seem to have table clips, but not necessarily cage or swing clips. I read Number6's comment in beta discussion that some new cards may not even be reading ~allow: inout~ fullscreen code with some clips. Thats a worry! The VG Player won't actively look for clips to suit your scenes. If your scenes have too many deny: or too few allow: codes on ..you will often get the ~~"No Clips are Available for this Scene"~~ banner appearing, & that can be #!^*! frustrating to say the least, when you are trying to review one or two of the new cards.
The transitional clips whirling/hanging do work on fullscreen, however scene makers have no code way of denying hanging clips, which you will see as 2 hands at the bottom of your screen. the only remedy at this time is to uncheck hanging transitional clips in your VGPlayer's clip manager before you run fullscreen.