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Derniers messages - Page 1727

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stefnev1
MODÉRATEUR
Inscrit en Jul 2008
17185 message(s)
ElReyGirls
Inscrit en Feb 2012
39 message(s)

Over-stripping / Over-naked

Tout sur iStripper
13 November 2015, 68 réponses
Rex, thanks for taking interest in our perference for VG.

I enjoy "traditional" striptease and watching women slowly, teasingly undress. What and how they take it off depends on what they are wearing, but I much prefer basically starting with sexy dresses, bra, panties, stocking and garter, and of course high heels. Ultimately, I like to see her eventually completely naked, and I prefer the girl keeps her shoes on all the way to the end, and may perhaps finally remove them at the very end on the final taskbar scene.

I like to have clips and series of clips (or transitions) where the girl eventually strip completely naked for strip pole routine, for standing routine, and for a set of "over taskbar" and "taskbar over" scenes. I like to see at least one or more "nude at start" clips for each categlory for strip pole, standing, taskbar, and taskbar over scenes; it would be great if two or more "nude at start" clips can be offered for over taskbar scenes. With a series of such clips, I can choreography one to serveral complete, different strip shows for each card programed on a combination of different clip scenes using Starryk's VG Playlist Manager 2.9; I find it is enjoyable to be able to do this and also greatly enhance enjoyment of VG. The new recent series of 3K VG cards generally have the clips scenes that enable to build different, complete strip shows almost seamlessly between clips. Recent shows such as Henessy e0159, Cameron Dee e0182, Lucy Li e0235, Marina Visconti e0267 are good examples. It appears most of the older, pre-3K card series do not have the clips that you can easily build different complete strip shows with smooth transitions between clips.
Number6
Inscrit en Oct 2010
3614 message(s)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Tout sur iStripper
11 November 2015, 5053 réponses
@DrDoom9
Another approach may be to use PingPong rather than loop forward. Unfortunately I have some work related problems and I really haven't the time to play around with this.

Looking at the animation it appears that the jerkiness is caused by the loop forward command. It jumps back to the start position when the animation finishes.

If you use pingpong and double the animation time it will move forward at the same speed but then reverse its path for the same amount of time.

What I was thinking was having a second animation running in reverse. Start the second animation at the far end of the travel using the pingpong and run it in the reverse direction.

The trick then would be to vary the opacity of both animations (using pingpong again) so that they have negative opacity when they are running backwards. The time of all the animations needs to be the same and you may need to use some large numbers for the opacity so the switch from +ve to -ve is almost instantaneous at the crossover point.

For the first animation (the forward running one) you will need +ve opacity going negative and for the second animation, running in the reverse direction you will need -ve opacity going +ve. Using this method you should only see the animations when the are running in the "apparent" forward direction. They should more or less continuously follow each other, without the jerk back.

There will probably still be some discontinuity and I doubt you'll be able get it absolutely perfect using this method but it is the only thing I can think of (other than @EverthangForever's suggestion).

By the way you didn't actually post a link to the scene. That could make it difficullt for anyone who doesn't know the address for @Wyldanimal's website.

Good luck and I hope you manage to solve the problem. It is a very interesting scene and you have obviously put a huge amount of work into it. I love the dead bloke on the far conveyor. It vaguely reminds me of a James Bond movie - particularly with the all the girls :-)