 
    Ok. Took the day off as my leg is ***** me. 😰
I like what @No.6 did with your scene, adding the swing clips in the window :)
As he states in the scene code, it's best to size the clips using standingHeight: or sittingHeight: . Don't use scale: This will make each clip radically different heights each time.
When I downloaded your scenes, the code looks very messy. The lines are all overlapping and very difficult to follow. Sometimes that can happen and it's nobody's fault but anyway, I cleaned up all the code and here it is with all my alterations and comments. Btw, to comment '//' out something only needs two forward slashes, not 3 or more. This is standard throughout coding, I believe.
I added a girl on your TV just as No.6 added a swing clip in the garden. Here's my new code and a screencap to show how it looks :)
//logo: logo/logo_istripper.png // Commented these out so they don't show. Very annoying in scene changes!
//splash: logo/small_logo_istripper.png
text: logo/text.txt
////////////////////////////////////////////////////////////////////////////////
clip {
 id: GirlTop
 deny: pole, table, top, accessories, inout, cage // Now will only play standing clips.
}
clip {
 id: GirlTable
 allow: fronttable // Now will only play front or 'On-Table' clips.
}
clip {
 id: GirlPole
 allow: pole // Now will only play pole clips.
}
clip {
 id: GirlTV2
 deny: pole, table, top, accessories, inout, cage // Added this on the TV screen.
}
texture {
 id: Fondo
 source: fondos/dormitorio1.png
}
texture {
 id: Cama
 source: fondos/dormitorio1_cama.png
}
texture {
 id: jardin
 source: fondos/dormitorio1_jardin.png
}
texture {
 id: GirlGarden
 source: fondos/GirlGarden.png
}
//texture {
 //id: GirlTV // Commented '//' this out so it won't show the image.
 //source: fondos/GirlTV.png
//}
camera {
 type: 2D
 pos: 1520, 1080
 size: 3040, 1710
}
//FONDO TV
quad { // Non textured quad polygon.
 size: 600, 600
 pos: 1300, 100
 hotspot: 0, 0
 shader: fragment, redwater.fsh // fragment or vertex and source file of the GLSL shader.
}
//GIRL TV // Added this so a clip plays on the TV.
 clipSprite {
 pos: 1520, 720
 standingHeight: 200
 scale: -1, 1, 1
 source: GirlTV2
}
// GIRL TV // Commented out so it doesn't show in the scene.
 //sprite {
 //scale: 0.5, 0.5
 //pos: 1520, 700
 //source: GirlTV
 //blend: true
//}
// GARDEN 
 sprite {
 size: 733, 746
 pos: 2700, 600
 source: jardin
 blend: true
}
// GIRLGARDEN
 
 sprite {
 scale: 0.5, 0.5
 pos: 2800, 700
 source: GirlGarden
 blend: true
}
// ROOM
 
 
 sprite {
 size: 3040, 1710
 pos: 1520, 855
 source: Fondo
 blend: true
}
 
//GIRL TOP
 clipSprite {
 pos: 1600, 1200 //I altered The pos:, added standingHeight: (we can use sittingHeight: for table clips and the scale: -1, 1, 1 to correct the mirror image of the clips.
 standingHeight: 750
 scale: -1, 1, 1
 source: GirlTop
}
//CAMA 
 sprite {
 size: 3040, 1710
 pos: 1520, 855
 source: Cama
 blend: true
}
 
//GIRL TABLE As above :)
 clipSprite {
 pos: 1200, 1050
 sittingHeight: 440
 scale: -1, 1, 1
 source: GirlTable
}
//GIRL POLE As above.
 clipSprite {
 pos: 2200, 1650
 standingHeight: 1300
 scale: -1, 1, 1
 source: GirlPole
}
 light {
 ambient: 1.0, 1.0, 1.0 // I didn't bother with this as it does nothing.
}
}
Edit: You can add this chunk of code to give a reflection under the pole-dancer clips. You can un-comment the 'color' part and that will make it a shadow. You can alter the numbers to make it darker if you wish...
//Reflection
 clipSprite {
 pos: 2200, 1650
 standingHeight: 1300
 //color: 0.1, 0.1, 0.1
 opacity: 0.1
 rot: 180, 0, 0
 scale: -1, 1, 1
 source: GirlPole
}