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Last posts - Page 810

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Dorsai6
Joined in Apr 2013
3460 post(s)

Dorsai's Playlist Generator

Everything about iStripper
May 7, 2020, 80 answers
I pulled "play time min".

Play Time min is a card attribute and should be pretty accurate. The staticProperties file contains the total number of frames in all the .vghd clips of a card. That number does not inlcude .demo clips or transition clips. I assume 25 frames per second and use that to calculate the play time. I understand that some cards are recorded at 24 frames per second, so there is the potential for a 4% error. At one time I thought some cards were recorded at 20 frames per second, but that doesn't seem to be true.

The uncertainty is about the Play Time sec in the Clip table. That is an approximation. The staticProperties file contains the size of the card for all available resolutions. From what I can see this is the total number of bytes for the same set of .vghd clips that are used for counting the number of frames. Using the correct resolution for your collection, I calculate average bytes per second for the card. Then I use the actual size of each clip to calculate the play time of that clip. This results in a set of numbers that add up correctly but will be off by the amount that the average bits/second of a clip differs from the overall average for the card. I'm not an expert on video encoded, but I would think that a card with a lot of motion would require more bits/sec than one with less. I do know that when I compare the result of my estimates with the published play time of clips there are significant differences. One advantage of my approach is that it lets me estimate the play time of transition clips.

If I knew a way to capture Totem's numbers, I'd use them, but I don't.