I would really like to be able to distinguish between at least ***** things like handbags, feather dusters, lollipops etc. and larger things like pieces of furniture and motor bikes - preferably with a bit more discrimination so that I can keep motor bikes out of a scene where furniture would be acceptable
A long long time ago
the Software used the Individual XML files in each data folder, to collect the Tags from.
You used to be able to edit and create your own tags.
But they were not part of the embedded tag list, so had no real effect of the GUI using them.
With that In Mind.
if the Full Screen Scenes, used the individual XML files to read the tags.
we could code in the scene file, a way to Deny a Tag.
and then we could add our own Tag to the XML file that would be Denied.
It is very doable, But would have to be done by the developers.
they would have to
1) read the XML file from the selected cards Data folder
2) create a dynamic Tag list from the XML file
3) create a new Deny filed that can be used for the Tags.