Age Verification
This website contains age-restricted material including nudity and explicit content. By entering, you confirm being at least 18 years old or the age of majority in the jurisdiction you are accessing the website from.
I am 18+ or older - Enter
I am under 18 - Exit
Our parental controls page explains how you can easily block access to this site.

Últimos mensajes - Página 364

  Foro

EverthangForever
Desde en Oct 2009
4484 posts

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Todo sobre iStripper
October 12, 2022, 5111 respuestas
Did the reduced code not make a difference ?
The peeps with 4K monitors are having the most problem with ( re-scale ) stutterings
Screen size (#define iResolution u_WindowSize) is one of the primary settings in all our .fsh

@Calgon
re your latest Flying Saucer update...
I get tad ***** when peeps do not post a version # title difference in their .scn zips
due to their new edits. So forgive me & 'Beyond Compare' if i got these wrong or am too late noting them.
-------------------------------------------------------------
In line 156 - 159 spotted a re-iteration of camera pos

// POSITION
pos: 00, -550, 3750 // Camera (Eye) position x, y, z.
pos: 00, -550, 3750 // Camera (Eye) position x, y, z.
// pos: 00, -150, 4800 // Camera (Eye) position x, y, z.
replaced this with a single line entry..

// POSITION
// pos: 00, -550, 3750 // Camera (Eye) position x, y, z.
// pos: 00, -550, 3750 // Camera (Eye) position x, y, z.
// pos: 00, -150, 4800 // Camera (Eye) position x, y, z.
pos: 00, -550, 3494 // Camera (Eye) position x, y, z.
-------------------------------------------------------------
Line 127 angle: 45 // Vertical field of view in degrees within a window.
Is it a reiteration of Line 113 ?
-------------------------------------------------------------
Incidently, I generally choose to slow down the movement of some shaders like
Generators Redux.fsh for playing to music ..its a lot cooler that way imho
In the Shader code..can change to...

//#define iGlobalTime u_Elapsed
#define iGlobalTime u_Elapsed*0.177 //slowed down this shader
#define iResolution u_WindowSize

Keep on syncin' it @Calgon..Love the new work 😎