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member84392371
Desde en Oct 2009
2588 posts

VGHD Virtuagirl Ladder Competition!

Todo sobre iStripper
May 3, 2014, 10738 respuestas
Here's the rules & ladder (first pic) again, plus 2 other lists

Rules of the vghd ladder competition
1 A ladder is formed by – active VGHD only - girls challenging each other daily from 12:00 to 12:00 Paris (lunch)time. Votes before the starting or after the ending time do not count.
1a The maximum number of girls on the ladder is 50. If a new challenger challenges position number 50 and loses, she falls off the ladder and can’t return on it.
2a Votes can be posted for either one of the two girls that are challenging each other. A person can only cast 1 vote per challenge. Votes should be posted specifically mentioning the girl voted for ánd the new score in the current challenge for both girls, like so:

“I Vote for
x votes
y votes”
2b If a person’s vote is not clear to the rest of the voters it will not count, if there’s discussion on this point member84392371, JayZ971 or SpaveInvader (whoever is online) decide.
3 A challenge ends when 15 votes are cast for a girl ór the challenge reaches the allotted end-time, which is 12:00 Paris (lunch)time.
3a An exception to the 15-vote win is a challenge started by a girl who's already on the ladder, she only needs 10 votes in her first challenge. The person who proposed this challenger is automatically assumed to have voted for that girl at the start of this particular race-to-10 challenge. If the challenger wins she needs the regular 15 in each next challenge of her winning streak. BUT if she loses this first challenge (race to 10) she drops 10 spots on the ladder! If she’s on position 41-49 she drops to the bottom of the ladder, bumping girl no.50 (if there is one) off.
3b An exception to the 12:00 to 12:00 Paris time challenge duration is when a new challenger is picked more than 12 hours after the previous challenge time ended (so after 00:00 Paris time) ánd the challenge is not won at 12:00 Paris time (the normal end time), in which case the challenge runs for another day until 12:00 Paris (lunch)time.

4 If the challenger wins, she automatically challenges the next higher girl.
If the challenger loses (the other girl has more or equal votes), the last person to legally vote picks a new challenger. He/she will still have to vote during the new challenge.
4a A challenger that is already on the ladder can be chosen to challenge the girl that is 1 position higher on the ladder (see also rule 3a).
4b A challenger who is not already on the ladder will challenge the girl on the lowest position of the ladder.
4c If the last person that cast a legal vote fails to propose a challenger within 1 day (ie 12:00 Paris time after the last challenge), one is picked by member84392371, JayZ971 or SpaveInvader.

5a If a girl loses a challenge with 0 votes she falls off the ladder for good! The same goes for a girl that lost while on the 50th spot of the ladder.
5b If 2 girls meet in a challenge for the third time, the loser drops off the ladder for good!
5c A girl that was kicked off the ladder cannot return on it

6 In case of doubt about voting, the ladder, who gets to pick a challenger, who won a challenge etc., member84392371, JayZ971 or SpaveInvader decide.
The rules can be adjusted/changed if needed by member84392371 by himself or through discussion/suggestions in the thread.
If you have a question or complaint send a pm to member84392371, JayZ971 or SpaveInvader.
FalconAF
Desde en Jan 2008
530 posts

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Todo sobre iStripper
May 3, 2014, 5088 respuestas
New User Created Scene: "Bedroom - 2 Models". Created using 1920 x 1080 resolution monitor 16:9 Aspect Ratio.

Thanks to Wyldanimal and StarryK, I've been messing around with GIMP and am starting to get the hang of using photo editing software to create layers, transparencies, etc.

So here's a new Scene file for the Full Screen. Nothing too fancy, but I'm still a newbie at creating these things from scratch. ;-)

Best used with the standing clips by setting the "Deny" as in the included .scn file. Two models, each enters screen from left and right sides. There is a "mask" of the wall, lamp, and table on the left side. Also a mask of the front right table and flower vase and flowers (THAT one took me a few tries in GIMP before I figured it out!).

NOTE: The left model will step on or over the bottom of the bedspread once in a while, depending on the model. I'm REALLY new at this and haven't figured out how to make her walk "behind" that portion of the bedspread yet. Doesn't happen too often, but it will. And because of that, I did not include a floor shadow for the left model either...it would have had to extend to her right based on the background scene shadows, and it would have run into the bed at a really ugly angle. If anyone knows how to fix those two things, feel free to post it.

I included many of the "lights" settings from some of the VG "default" scene files, played around with them a bit, and decided to leave them all on "white" light settings. I'm still learning the "lights" settings for .scn files, and I'm pretty sure someone here could adjust the right model's lighting better. But you can easily experiment with them if you want.

One other thing: Because Totem changed their camera equipment several times over the years, some model's standing clips can be quite short ("less tall") for some clips. So if she is in front of the bed, it's gonna look like a REALLY BIG bed behind her if her standing clip is a short one compared to others.

Link to ZIP file below. ZIP file unzips as a complete folder called "Bedroom - 2 Models", then you can just copy the folder to your VG "Data/Scenes" folder.

http://asfile.com/file/IiZ6Ls9
EverthangForever
Desde en Oct 2009
4483 posts

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Todo sobre iStripper
May 2, 2014, 5088 respuestas
// Scene Multi_BeachSky01a.scn
// for three clips multiplay

////////////////////////////////////////////////////////////////////////////////

clip {
id: Center
filter: table, top, cage, pole
}

clip {
id: Left
filter: table, inout, top, cage
}

clip {
id: Right
filter: table, inout, top, cage
}

//////////////////////////////////////////
texture {
id: Fond
source: Beachsand01.png
}
texture {
id: Milieu
source: Skyblue01.png
}

/////////////////////////////////////////
camera {
type: 3D
angle: 45
pos: 0, -510, 860
target: 0, -500, 500
ambient: 0.2, 0.2, 0.2

// Le fond sky
sprite {
pos: 0, -411, -200
hotspot: 0.5, 1.0
source: Milieu
blend: true
animate: 5, PingPong, InOutSine, scale, rot: 0, 0.06, 0.06
}
//Le Millieau sand
sprite {
pos: 0, 130, -50
hotspot: 0.5, 1.0
source: Fond
}
// Shadows
clipSprite {
pos: -460, -280, -150
rot: 90, 25, 0
source: Left
standingHeight: 480
opacity: 0.1
material: true
}
clipSprite {
pos: 480, -200, -140
rot: 335, 25, 0
source: Right
standingHeight: 180
opacity: 0.05
material: true
}
// Rear shows
clipSprite {
pos: -460, -280, -150
source: Left
standingHeight: 500
resolution: 20
// material: true
}
clipSprite {
pos: 480, -200, -140
source: Right
standingHeight: 570
resolution: 20
// material: true
}
// Le show central

clipSprite {
pos: 30, -35, -400
rot: 90, -25, 0
source: Center
standingHeight: 880
resolution: 20
opacity: 0.1
color: 0, 0, 0
}
clipSprite {
pos: 0, -35, -400
source: Center
standingHeight: 870
resolution: 20
// material: true
} }