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October 19, 2017, 54 respuestas
@Rex Hi has how we pass thing to the shaders been changed?
I ask because i was using the old blur_more.fsh from haloween and now the scene doesn't work as it used to. I noticed that in the new scenes there is extra information on the fragment shader lines eg:_
old scene code :-
framebuffer {
id: ClipBlur
source: BiggerNormal
shader: fragment, blur_more.fsh
}
new code from Fire.scn:-
clipSprite {
pos: 405, 455, 1
standingHeight: 400
sittingHeight: 300
source: MyClip
color: 0, 0, 0
opacity: 0.3
shader: fragment, Blur.fsh
uniform: orientation, vec2, 0, 1
uniform: changeColor, int, 1
}
Do we have to pass the uniform now? Or is it just that the old blur_more.fsh shared no longer works?
Edit: err... oops. i had an error in my "code"