Age Verification
This website contains age-restricted material including nudity and explicit content. By entering, you confirm being at least 18 years old or the age of majority in the jurisdiction you are accessing the website from.
I am 18+ or older - Enter
I am under 18 - Exit
Our parental controls page explains how you can easily block access to this site.

Letzte Beiträge - Seite 474

  Forum

ComteDracula
Mitglied seit in Aug 2017
2710 Beiträge
EverthangForever
Mitglied seit in Oct 2009
4474 Beiträge

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Alles über iStripper
18. August 2021, 5063 antworten
@ComteDracula .. for my part, I deleted scene 119 and renamed scene 119a to 119. Is this OK? I just want to be sure, that there was only one scene with ET119.

FG119 et FG119A sont presque le même contenu cependant
le quad utilisé pour le shader dans FG119A a un mélange et une couleur
ajouté pour le ciel pour montrer un peu de bleu à travers. Oui.. Gardez le changement de nom que vous avez fait, et je ferai même sur le serveur. Merci. Vous pouvez supprimer FG104old. Il était juste là pour les tests de comparaison avec l'application Beyond Compare.

FG119 and FG119A are almost same content however
the quad used for shader in FG119A has blend and color
added for sky to show some blue through. Yes..Keep the name change you have made, and I will make same on server. Thanks. You can delete FG104old. It was just there for comparison testing with Beyond Compare app.


@R2D34ever2
FG104 , is it supposed to have a black outline ?
Yes it was a tad too much "in my face" for me without it.., however you can eliminate it, by bringing the 3D camera a touch forward by editing da .scn
camera {
type: 3D
angle: 45
pos: 0, 0, 768 //0, 0, 1200
target: 0, 0, 0

Thanks for that vghd.log.. interesting
It looks like my attempt to use a sRGB profile for the iS logo texture was a dismal fail.
I was loading and saving textures using
the ImageMagick Display app, thinking good they were now in the
IM default sRGB color profile. ( they were afterall a tad smaller in byte size) ..Looked ok but clearly was a failed color profile change.
I will have to probably reinstall GIMP. Set its default color save profile to sRGB, and try to do it that way.

I wanted to change all the texture files in my rig, to sRGB standard via ImageMagick and using a batch script on the command line, but wasn't yet sure of the correct batch syntax to use. I did not want to screw up all my files, so chickened out and resaved in IM Display just the textures which I needed.. In my vghd.log that appears to have eliminated the sRGB errors. In yours however it does not seem to work out that way 😪
https://stackoverflow.com/questions/22745076/libpng-warning-iccp-known-incorrect-srgb-profile

@TheEmu thanks, that is exactly what I was looking for
R2D34ever2
Mitglied seit in Dec 2007
866 Beiträge

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Alles über iStripper
18. August 2021, 5063 antworten
14 0 looks great ..
just one question ..
is it supposed to have a black outline or should it be fullsreen ?
ad screen shot and log text..




*** NEW SESSION 1.2.2.82 Windows 10 (10.0) ***
2021-08-18T16:32:54[main] WARNING[cds id: 1791511896]
2021-08-18T16:32:55[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T16:32:55[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T16:32:56[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T16:32:56[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T16:32:56[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T16:32:57[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_VENDOR: NVIDIA Corporation]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_RENDERER: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_VERSION: 4.6.0 NVIDIA 471.68]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL version: "4.6"]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL features: ("Multitexture", "Shaders", "Buffers", "Framebuffers", "BlendColor", "BlendEquation", "BlendEquationSeparate", "BlendFuncSeparate", "BlendSubtract", "CompressedTextures", "Multisample", "StencilSeparate", "NPOTTextures", "NPOTTextureRepeat", "FixedFunctionPipeline")]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture features: ("ImmutableStorage", "ImmutableMultisampleStorage", "TextureRectangle", "TextureArrays", "Texture3D", "TextureMultisample", "TextureBuffer", "TextureCubeMapArrays", "Swizzle", "StencilTexturing", "AnisotropicFiltering", "NPOTTextures", "NPOTTextureRepeat", "Texture1D")]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture units: 32]
2021-08-18T17:09:24 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreenPreview OPENGL texture max size: 32768]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:09:31 fullscreen: [NodeAnimation::set] WARNING[Unknown property "" for node ""]
2021-08-18T17:13:41[] WARNING[libpng warning: iCCP: known incorrect sRGB profile]
2021-08-18T17:13:41[] WARNING[libpng warning: iCCP: cHRM chunk does not match sRGB]
2021-08-18T17:13:44 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2021-08-18T17:13:44 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2021-08-18T17:13:50 fullscreen: [NodeAnimation::set] WARNING[Unknown curve "pingpong" for node ""]
2021-08-18T17:13:50 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2021-08-18T17:13:50 fullscreen: [FsNode::setNodeProperty] WARNING[Unknown node property "ambient"]
2021-08-18T17:13:59 fullscreen: [NodeAnimation::set] WARNING[Unknown curve "pingpong" for node ""]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_VENDOR: NVIDIA Corporation]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_RENDERER: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_VERSION: 4.6.0 NVIDIA 471.68]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL version: "4.6"]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL features: ("Multitexture", "Shaders", "Buffers", "Framebuffers", "BlendColor", "BlendEquation", "BlendEquationSeparate", "BlendFuncSeparate", "BlendSubtract", "CompressedTextures", "Multisample", "StencilSeparate", "NPOTTextures", "NPOTTextureRepeat", "FixedFunctionPipeline")]
2021-08-18T17:14:02 fullscreen: [Scene::dumpOpenGL] WARNING[FullScreen OPENGL texture features: ("ImmutableStorage", "ImmutableMultisampleStorage", "TextureRectangle", "TextureArrays", "Texture3D", "TextureMultisample", "TextureBuffer", "TextureCubeMapArrays", "Swizzle", ...
Wyldanimal
MODERATOR
Mitglied seit in Mar 2008
17207 Beiträge

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Alles über iStripper
18. August 2021, 5063 antworten
I start by deleting the vghd.log file so it is empty
Then I start the Scene, and exit the scene

Now the vghd.log file, ONLY contains the scene error log.

The error will be listed in the top couple of lines.

Here is the error reported.

2021-08-18T01:40:56[] WARNING[QOpenGLShader::compile(Fragment): ERROR: 4:120:= : cannot convert from "2-component vector of highp float to highp float"
ERROR: 4:183: assign : cannot convert from "3-component vector of highp float" to "highp float"]
2021-08-18T01:40:56[] WARNING[*** Problematic Fragment shader source code ***

I wish it told us what the name of the Shader is, instead of just listing the Shaders code.
it is shader
AnotherTunnel_shadertoydotcom_BoyC_TheCave_MsX3RH_ETModGo1.fsh
when you open it with notepad++
you see line numbers along the left side.
these correspond to the line number reported in the error codes.

see there are Two Errors
ERROR: 4:120
ERROR: 4:183

I start at the highest line number, because if you make change in the lower line number, it alters the High line number count.

So error 4 on line 183

line 183 is
lv=length(tpn)*(lp-Pos)*3.14159265; //related shadows to tpn ~ET
lv is a float but tpn is a vec3 and lp-Pos is a vec3 so it is a conversion error

my quick fix was to define a new vec3
and then use the swizzle of that which fixes the conversion error
vec3 lvn=length(tpn)*(lp-Pos);
lv=(lvn.x)*3.14159265; //related shadows to tpn ~ET


now I looked at the error on line 120, also a conversion error
line 120 is
float aspect=iResolution.xy/iResolution.y;
my Quick fix was to remove the .xy swizzle and make it just a .x swizzle so all sides a just floats
float aspect=iResolution.x/iResolution.y;

that's it...
TheEmu
Mitglied seit in Jul 2012
7424 Beiträge

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Alles über iStripper
18. August 2021, 5063 antworten
The "unknown curve 'pingpong' for node ''" " message is due to a common error in the .scn file, not the shader. Almost any misspelled of values there are replaced with a default, valid, value rather than be treated as an error.

In quite a few .scn files the order of the values for curve type and the repeat type are reversed so with the result being that the curve type used is "linear" and the repeat type is "forward" rather than what the writer thought that they had specified.

I regard being "nice" in this way as unfriendly behaviour, I would much rather see the error very visibly reported and the scene not run at all until it is fixed. At least we get a warning message - for a long time we did not even get that.

This particular error seems to have been "inherited" from some early examples and now affects quite a lot of scenes. I made a effort to go though all the scenes I have, several thousand of them, to fix this. but that takes a long time and there still may be a few I missed.

In any case it should not be the cause of the problem with this shader, but is worth fixing anyway.

I do remember seeing a similar problem with a shader once before, but I can't remember which scene it affected or whether I found the cause, let alone whether I found a solution. I have a vague memory that it might have been due to an unititialised variable in the shader, but I could be wrong about that.