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Letzte Beiträge - Seite 359

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Wyldanimal
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Mitglied seit in Mar 2008
17192 Beiträge

Tech question

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16. June 2022, 25 antworten
If it is a Standard Install where the Folders for the Models and Data folders are NOT customized.

Note: This is for Advanced Users, it's my method of duplicating a working install on to a New PC.

On Current PC
use regedit
export the current Totem Branch to a file
HKEY_CURRENT_USER\SOFTWARE\Totem
export the Version branch to a file
HKEY_CURRENT_USER\SOFTWARE\Stdin2

Video: http://www.deskbabes.net/videos/Export_Registry_001.mp4

copy these files to the new PC
use regedit to Import the files to the registry

Video: http://www.deskbabes.net/videos/Import_Registry_001.mp4

You will now have a copy of all of your iStripper settings on the new PC
Use regedit to delete the values stored in the following Keys
in the branch
HKEY_CURRENT_USER\SOFTWARE\Totem\vghd\DLM
delete the values in these Keys
installid
reinst

Video: http://www.deskbabes.net/videos/Clear_Keys_001.mp4

Now Copy All the Files from the Data Folders from the Old PC to the New PC

We will Copy the Models Folders after we install and Get iStripper Running.

Now that the Data has been Copied
lets Install iStripper
make sure you know your Username and Password.

Video: http://www.deskbabes.net/videos/Install_iStripper_New_PC_001.mp4

Now your Entire Collection Will Show as NOT downloaded.
We will fix that after we make sure all is working.

Select a single card and Download it.
Then make sure it will Play.

Video: http://www.deskbabes.net/videos/Download_One_Card_001.mp4

Now that you know the card plays and the Installation is Working...
Quit iStripper
Copy All of the Models Folders from the Old PC to the New PC

This could Take a Really Long time ( days.. even more than a week )
So you can do this all at once, or in Small Batches...

After you copy the models ( even after a small batch )
Start iStripper
go to Settings, Advance Settings
then Rebuild Collection. Wait How ever Long it takes for it to finish...

It may do the rebuild all on it's Own... Like it just did now...

Video: http://www.deskbabes.net/videos/Copy_Models_Rebuild_Collection_001.mp4
The Models you Copied will Now Show as being Downloaded.

I'll attach the Video Clips when I edit this Post.

WHY I use the Registry Export and Import:
Over the years I have done the Install of Test Accounts on Multiple PCs many times.
I have discovered that I got the Best results by Coping the Registry from an Existing Working Install
to a New PC, and then Delete the Installation Key Values eliminated many of the Issues that I'd have if I didn't start with a working registry.

So when ever I duplicate a working copy to a new PC, I copy the registry.

I also make sure that I edit the PATHS before I install iStripper, if I'm using Custom Paths on the New or Old PC.

If you ONLY use the Standard paths, then you don't need to edit the Paths...

Now that you know everything is working on the New PC, you can remove the files from the old PC
Zantiev
Mitglied seit in Apr 2021
80 Beiträge

Share your FullScreen - Member Created Scenes here

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16. June 2022, 2695 antworten
@TheEmu

I have been experimenting with shadows doing as you suggested with the rectangle (a quad) instead of the clip sprite and you are right it is much easier to ***** the shadows and it's placement but it is still very tricky to get the effect needed. Mind you with a little more tweaking I may find a solution after all. I also like your suggestion about using semi-transparency and using different colors instead of the black shadows I've been using. Unfortunately Sandi's friend flew down from Calgary for the weekend so I won't be able to continue experimenting until Monday as we will be very busy unless I can find a little free time to slip away lol.

Sandy does all of the graphic editing for all the scenes even with some of the royalty free pics we found online. She did an amazing job extending the deck and filling in the gaps in the treehouse series and re-editing the Lesbian Orgy scene as it was just a rectangular single bunk bed pic that was a smaller with the pole directly in the center of the bunk beds and she did a great job creating the Naked News scene from scratch using Gimp in which was her 1st attempt while learning that software. But after checking out some of your files we noticed the 3D rendering is what we should be more focused on as the quality of the pics you used are outstanding compared to what we have been designing.

We are learning Blender 3.1 mostly because it's free and there are a lot of free textures and objects but there's still a lot to learn and the textures and objects we really wanted comes at a cost unless we learn to create them from scratch which is very time consuming. She managed to create a bedroom scene following a tutorial on Youtube as an experiment to learn how to create rooms but the elements and objects we had didn't really satisfy what we wanted to accomplish but at least we now understand the basics on how to create rooms using Blender. We really want to design a futuristic strip club and so forth. lol

We also plan on creating some other futuristic sci-fi scenes for some future projects we have in mind and was inspired by Miwd scenes with the blue and green aliens which we thought were really cool. Finding the right textures and objects with Blender again comes at a cost unless we learn how to do it ourselves. Out of curiosity what rendering program did you use when creating scenes? Like in your house series the graphics were amazing and super clear. We sure could use some advice when it comes to creating 3D background pics.

Hopefully we can finish fixing all of our scenes by the end of next week hopefully sooner. I'm still having issues with the water shader for the camping scene and I can't seem to get the proper slightly rocking motion wanted for the boats especially the one near the shoreline because of the tall grass in front of it but I am still working on it. We may have to cut the grass hehe and replace that boat. I haven't really had the chance to tweak it out yet as we have been primarily focused on fixing all of our scenes one at a time. Our next fix will be the Naked News scene as we are going to add more backgrounds for the center screen but we kind of want to add something extra for that scene. Maybe we are trying too hard and overthinking it for that scene but it still looks a little flat to us especially in the foreground. I was thinking about maybe adding some studio camera's in the foreground and possibly changing the flooring which may be the fix we need for that scene. Would you have any advice for us to make that scene even better or do you find it is fine as it is? We did fix the name sprites of course. What did you think about the lighting? We tried to make the little white lights change at random times but maybe we could have made them a little brighter. The spotlights are cool but the lighting of the image doesn't give it justice for the effect we desired.

Sorry for all of the questions! We just don't want to have to go through what we have been through within the last few weeks with fixing everything we submitted lol. We learnt a valuable rookie lesson that won't be repeated in future releases. All of our scenes are free to modify if anyone desires to do so to make them even better. That is what they are there for and considering we are just in the learning phases of scene development we can learn from any modifications done to any of them. Just let us know so that we can enjoy them even more and learn from the modifications.

Thanks for all of your invaluable input and suggestions. We truly appreciate it a lot!!! Big Hugs!💕
TheEmu
Mitglied seit in Jul 2012
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14. June 2022, 2695 antworten
@Zantiev

I have been thinking a little more about shadows without resorting to using a shader (except for blurring0.

Again consider a 3D scene in which a rectangular playing card is standing on a horizontal plane and that the hotspot for the rectangle is (o.5,0.0), i.e. the midpoint of its base (which is the case for normal standing clips, pole clips, glass clips and cage clips), You can generate a shadow for this rectangle by performing the following sequence of rotations

1) Rotating about its X axis by plus or minus 90 degrees
2) Then rotating about its new Z axis to have it point in the desired direction

But if only this is done the baselines of the original rectangle and the shadow will not coincide but will take the form of a X lying on the horizontal plane -which only looks OK if the angle between the two baselines is small.

However, when looked at from a fixed camera position the baselines of the original rectangle and its shadow can be made to appear to coincide by rotating the shadow about its new Y axis (coupled with a small rescaling to stretch it in the X direction). The two lines will not actually be coincident in 3D space but with the correct amount of rotation and stretching can look as if they are as long as the camera is not moved.

Doing it this way is easiest if you apply the rotations sequentially, which you can do by nesting the copy of the clip used as the shadow in couple of other nodes (simple Node nodes can be used) as that way you can adjust each of the angles separately which makes tweaking them relatively easy. Alternatively you can combine the three rotations, one about each of the three axes, into a single rotation but in this case the values needed for each of the X,Y,Z components of the combined rotation are harder to determine.

if you do decide to try this then I would suggest using a simple rectangle (using a Quad node) as a proxy object for the clip and position its shadow where you want it and then replace the rectangle with a ClipSprite when you are satisfied with the shadow.

It should also be noted that in most cases the position used for the camera in a 3D scene will not actually such that it properly matches that used for the background and there would be a perspective mismatch if the initial rotation about the X axis was by plus or minus 90 degrees - but all this means is that you need to rotate by some different angle until the rotated rectangle looks as if it is lying parallel to the horizontal plane of the background.

I don't have time to create an example showing this at the moment - maybe I will be able to do so tomorrow.
Zantiev
Mitglied seit in Apr 2021
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14. June 2022, 2695 antworten
@TheEmu

Thank you for clarifying my shadow dilemma with an in depth analysis and explanation. Sandi and I are very lucky to have you as our mentor for these scene creations. Everything we have done so far is inspired by your vast library of scenes and your thorough knowledge of the iStripper interface mixed in with our imaginations.

I have already studied the Woodland Border scene and was very impressed by how you managed to create a shadow onto the prisoner in the cage of the sentry box. Pure genius as you achieved an almost impossible task with the limitations of the iStripper interface. I was also impressed by the blur effect of the shadows creating an amazing effect.

I know we are taking on more than we can chew in our preliminary stages of scene creations but every lesson learnt will only benefit us in the long run as we create more enjoyable scenes for all members to enjoy.

When I say that I get stressed when making fine tune adjustments to any of our scenes I use the term loosely as the stress level is minimal and it doesn't sound as severe as I may express it. There are always a degree of stress when faced with any form of adversity/difficulty which is part of the learning process and we both just luv learning new things and create challenges that keeps our spirits young and free. Mind you Sandi is quite younger than I am and I am blessed to have her in my life and I just luv her enthusiasm, creativity, her impulsiveness and her love for life which is kind of rare these days. She keeps my old ass young lol and together we luv to take on challenges that others would never even dare to try.

That being said, together we always find a solution to any problems that we face as a team and we are always there for each other no matter what. She's priceless and she just luvs learning and creating these scenes with me.

With your guidance and help we have achieved something that was inspired by an idea and considered to be a challenge beyond anything we have ever tried before and together we have overcame an obstacle where many would have never even attempted. For that we are very grateful and appreciative for everything you have done for us in the last few months.

We will study and experiment with these shadow problems and do understand the limitations of this interface but all in all we are soooo impressed with what one can actually achieve within the parameters of the iStripper interface.

To have an idea from our imaginations and see it get created on screen is probably the greatest joy we have had within the last few years during these turbulent times with the senseless war in Ukraine and the plandemic and big corporations price gouging for there own greedy needs that is turning this world as we know it upside down. No matter what kind of endless chaos that this World presents to all of us we both like to rise above it and create our own memories and happiness. This iStripper interface has given us both some very memorable moments and the least we can do is to return the favor. If we can make a few smile than we have accomplished our goals.

So thank you again @TheEmu for your continuous guidance and for sharing your invaluable knowledge and wisdom to help us create these simple little scenes to not only entertain ourselves with but for all members of iStripper. It's not just a sex tool but something much larger than that. It has freed us from the shackles of corrupted governments worldwide and all of the chaos we see on the news everyday especially within the last 3 years. It gives us something to look forward to and creates everlasting memories that we will cherish for a lifetime.

Much Love and Big Hugs @TheEmu and all other members who have reached out and assisted us in this unique venture. 💕

As Sandi would say: Keep it Sexy!!! 😉
TheEmu
Mitglied seit in Jul 2012
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14. June 2022, 2695 antworten
I have just corrected my mistakes about the the axis you need to rotate about, I got X and Y mixed up in the original version of this post)

@Zantiev

In general creating shadows that properly align with those in a background image is very difficult, but there are some simple special cases where the shadow is directly behind or in front of the item casting the shadow.

Let us start by considering a clip as if it was a rectangular playing card standing upright on a horizontal surface. A shadow cast by this by a very distant point light will be a dark parallelogram lying on the horizontal surface and will meet the rectangle casting the shadow at the base of that rectangle. The horizontal width of the the shadow will be equal to that of the rectangle but its height and the angles between its sides will vary depending on the direction of the light source.

To transform the original rectangle into an image of its shadow can be regarded as comprising

    a rotation by 90 degrees (to get it into the horizontal plane)
    a vertical scaling (to lengthen or shorten it)
    a shear transform (to convert it to a parallelogram)

and these transforms are those that would need to be applied if the rectangle is replaced by any flat image (such as that of an iStripper clip).

The first two of these transforms are simple (e.g. Rot: 90,0,0) and a scaling (e.g. scale: 1.0,0.5,1.0) but there is no simple way to do the shear transform.

If the light source casting the shadow is directly in front of or behind the flat object casting the shadow then no shear transform is needed and we can generate a shadow just by applying a vertical scale factor and rotating about the base of the clip by plus or minus 90 degrees about the clip's X axis.

In a 2D scene you can't rotate about the X axis (or about Y, only about Z) but the lengthening or shortening of the shadow can be adjusted to have the same visual effect.

If the light is coming from a slightly different direction then reasonable shadows can still be created by applying a small rotation about the Z axis, but this can never be perfect (think of the playing card approximation where dong this would men that bases of the shadow and the original object would not meet except at a single point).

The above only considers the very simplest cases. To generate realistic looking shadows you also need to consider what happens if the light source is not very distant and is not a point source. To model the effects of these you really need to make the shadow have soft edges and to taper.

The soft edges can be approximated by using a blur filter but the tapering is more difficult. Like the shear there is no way to do it using just .scn file features and you have to resort to using a filter.

I have produced a couple of "shadow" filters - they can be found in the EmuLib "toolbox" - but they are rather difficult to use (at least I have difficulties using them). As with all the EmuLib shaders there are some simple test scenes and I use them in a very small number of realistic scenes - e.g. the Woodland Border scene (which is in the Misc Scenes zip)

Addendum:

The user interface to my Shadow shaders is ***** becaue the parameters controlling it interract with each other in ways that mean that if you set the parameters for one aspect so that it looks OK then change a parameter for different aspect you need to go back and tweak the first set - which is the main reason why using it is not easy. At some point I hope to go back and find a better, more user friendly, way of doing all this - but I have been saying that to myself for a few years now. I also should look into using vertex shaders to perform the required shape transformations.
Zantiev
Mitglied seit in Apr 2021
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14. June 2022, 2695 antworten
@ComteDracula

Lol! I was going to just add shadows in front for the swing and to the rear for the cushion clips but it did not align with the shadows of the background pic but then again maybe I am simply over thinking it. To create shadows for that particular scene, it would have to be back and slightly to the right and I just couldn't figure out how to get the shadows slightly to the right of the clip. I believe the background pic is either too small to set up the camera the way is needed for these scenes or I just lack the skills to do so for now. It's probably something simple that I may be over looking.

I've been experimenting and reading and trying to find a similar scene with the shadow back to the right and I only found one scene so far but the background pic was twice as large then the one I am using which might be the key in resolving this shadow problem. I don't really know as I am only assuming because I tried every single parameter possible.

We are really happy that you enjoyed the scenes our Canadian neighbor. We both luv the province of Quebec for it's fine cuisines and breathtaking sceneries. Before the pandemic we used to go to Mont Tremblant and Saint-Sauveur for downhill skiing on a regular basis in the winter months. Just a gorgeous and friendly Province! It's not called 'La Belle Province' for nothing!

As soon as I can figure out the shadow issue I will update this scene once again lol. Right now I am also learning about how to animate the camera for various zooming angles which could be an asset for these particular scenes to zoom into the girls in the background and on the swing. So we just may make other scenes for this 'Treehouse' series. Not sure yet! lol

We just want to fix all of the scenes we submitted so far then move on to new scene creation. We learnt a lot through this whole messy process and we will be better organized when we release new scenes in the near future.

So thank you for all of your input and the inspiration as it is greatly appreciated. Big Hugs!!💕

@ComteDracula

Lol! J'allais simplement ajouter des ombres devant pour la balançoire et à l'arrière pour les clips de coussin, mais cela ne s'alignait pas avec les ombres de l'image d'arrière-plan, mais là encore, peut-être que je suis tout simplement en train de trop y penser. Pour créer des ombres pour cette scène particulière, il faudrait qu'elle soit en arrière et légèrement à droite et je ne pouvais tout simplement pas comprendre comment placer les ombres légèrement à droite du clip. Je pense que la photo d'arrière-plan est soit trop petite pour configurer la caméra de la manière nécessaire pour ces scènes, soit je n'ai tout simplement pas les compétences nécessaires pour le faire pour le moment. C'est probablement quelque chose de simple que j'oublie peut-être.

J'ai expérimenté et lu et essayé de trouver une scène similaire avec l'ombre à droite et je n'ai trouvé qu'une seule scène jusqu'à présent, mais la photo d'arrière-plan était deux fois plus grande que celle que j'utilise, ce qui pourrait être la clé de la résolution ce problème d'ombre. Je ne sais pas vraiment car je ne fais que supposer parce que j'ai essayé tous les paramètres possibles.

Nous sommes vraiment heureux que vous ayez apprécié les scènes de notre voisin Canadien. Nous aimons tous les deux la province de Québec pour sa cuisine raffinée et ses paysages à couper le souffle. Avant la pandémie, nous allions régulièrement à Mont Tremblant et à Saint-Sauveur pour faire du ski alpin pendant les mois d'hiver. Juste une province magnifique et amicale! Ce n'est pas pour rien qu'on l'appelle 'La Belle Province' !

Dès que je pourrai comprendre le problème de l'ombre, je mettrai à jour cette scène une fois de plus lol. En ce moment, j'apprends également à animer la caméra pour différents angles de zoom, ce qui pourrait être un atout pour ces scènes particulières pour zoomer sur les filles en arrière-plan et sur la balançoire. Nous pouvons donc créer d'autres scènes pour cette série "Treehouse". Pas encore sûr! mdr

Nous voulons juste corriger toutes les scènes que nous avons soumises jusqu'à présent, puis passer à la création de nouvelles scènes. Nous avons beaucoup appris tout au long de ce processus désordonné et nous serons mieux organisés lorsque nous sortirons de nouvelles scènes dans un proche avenir.

Alors merci pour toutes vos contributions et l'inspiration car elles sont grandement appréciées. Big Hugs!! 💕

ComteDracula
Mitglied seit in Aug 2017
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14. June 2022, 2695 antworten
@Zantiev,

Please don't put any pressure on yourself. It's ok like this. Watching the 4 Treehouse scenes gave me an idea. The chainsaw on the floor wasn't a bad idea either. It's just that putting the two different images of it makes for more variety.

I'm from Quebec. If there is one place where the Catholic religion has been strong it is here.

We've been able to get rid of the domination of it, and that's a good thing. As they say, religion is personal. It should not be a straitjacket.

So no fault, no excuse to be made on your part.

For the shadows, as I said, it's not bad if you can't do it.

If you really want to apologize, I'll forgive you if you add the Quebec flag (Obviously this is a joke). 😆



@Zantiev,

Surtout ne vous mettez pas de pression. C'est correct ainsi. La vision des 4 scènes Treehouse a permis de me faire une idée. La tronçonneuse au sol n'était pas une mauvaise idée non plus. C'est juste que de mettre les deux images différentes de celle-ci fait plus de variété.

Je suis du Québec. S'il y a une place où la religion catholique a été forte c'est bien ici.

Nous avons su nous débarasser de la domination de celle-ci, et c'est une bonne affaire. Comme on dit la religion c'est personnel. Ce ne doit pas être un carcan.

Donc pas de faute, pas d'excuse à faire de votre part.

Pour les ombres, comme je le disais ce n'est pas grâve, si vous n'y arrivez pas.

Si vous tenez vraiment à vous excusez, je vais vous pardonnez si vous ajoutez le drapeau du Québec. (Évidemment c'est une blague). 😆
Zantiev
Mitglied seit in Apr 2021
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13. June 2022, 2695 antworten
@ComteDracula

I tried my best with the shadow issues and I just couldn't figure out how to position the shadows to the right side of the bottom and the swing clips to coincide with the shadows of the background pic which is why I omitted them entirely from the scenes. Shadowing the swing clip was a complete nightmare for me and I just couldn't get the right angle for the life of me let alone trying to locate the shadows for the swing clips lol. But I'm working on it once again and as soon as I can figure it out I will submit one final link for these scenes.

You are right as it would definitely give these scenes more realism . I repositioned the chainsaw back to it's original position for the treehouse 2 scene and left the chainsaw on the ground for the the other treehouse 2b scene.

Something told me to keep that chainsaw on top of the stump for original treehouse2 scene but I never listen to that inner voice lol. After all of these years you figure I would know better by now. lol

Just when I thought this Treehouse series was finally completed lol. That's fine back to the drawing board. Man do I ever regret sharing all of the scenes I did all at once. Sandi was right! I should have just submitted one at a time. It's more stressful correcting all of the mistakes within a certain time frame than it was creating the scenes with no pressure. But that is part of the learning process and I've had made all kinds of rookie mistakes so far hehe and I have learnt so much from my big mess and for that I am truly sorry! Wait! I'm not suppose to be apologizing every time I mess up! Strict catholic upbringing and I think it's just a Canadian thingy partly due to our Canadian government continuously reminds us that we are less than who we truly are and should always apologize for our mistakes. I noticed my European and American friends never apologize and don't even acknowledge the word 'Sorry' lol. I was born in the wrong continent lol.

But I will do my best to figure out this shadow dilemma once and for all. Stay tuned more updates coming! lol



Zantiev
Mitglied seit in Apr 2021
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13. June 2022, 2695 antworten
Hello Everyone!

This is the 'Treehouse series' with 4 scenes:

We extended the lower deck as there were some dancers going off both sides slightly. We also changed the font to blue instead of red which is much easier to read on those wooden planks.

So for 2 scenes we kept with the outdoor theme 'with/without tree' and besides the 'casual' category for the 2 top dancers we added bikini, students and sports to the category keeping with the outdoor theme.

There are also 2 scenes with/without tree that have absolutely no restrictions whatsoever which only makes sense, this way we can see all cards including the previews.

We also did some fine tune-ups to make this 'Treehouse' series finally completed.

We wanted to sincerely thank @HombreSimSombra for helping us to make this series complete. He taught us to not only focus on specific themes but to also add scenes with no restrictions to give it some variety so that all members can enjoy all of their cards with our scenes. His wisdom and ideas inspired us to turn this into a 4 scene series. He also fixed the chainsaw scene which looks amazing!!! We thank you from the bottom of our hearts for your invaluable assistance!
Much Love and Big Hugs!!💕

So just let it overwrite all files and you should be good to go. We put a lot of hours into this one to finally make it feel completed. We apologize for the previous updates and all of the mistakes we have made. I guess it's part of the learning process.

We learnt a valuable rookie lesson when it comes to creating scenes and we can't thank @HombreSinSombra enough for opening our eyes.

So here it is! We hope you will all enjoy them as much as we have enjoyed creating them!

Treehouse series link:

https://drive.google.com/file/d/1FhwqYJqjGjNDwC8KwMVUANy6NFeO8WnR/view?usp=sharing


Thank for your understanding and patience! Big Hugs from the both of Us!!💕