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Ostatnie posty - Strona 1762

  Forum

EverthangForever
Dołączył: Oct 2009
4468 post(y/ów)

Discussions for Scenes for Version 1.2.X Fullscreen Mode here

Wszystko o iStripper
June 7, 2015, 5051 odpowiedzi
@Anyone,
One of the most frustrating creative blocks at the moment for scene makers, is lack of the ability to alternate whether the model is in front of, or behind a shader generated object at different times during the playing of one scene. It is going to be impractical to expect to adapt every new shader with uniforms, as was done by @TheEmu with the two quad exercise recently with butterfly swarms, in order to have the shader object appear to revolve around model/s.
Alternatively we need some sort of 'Clip uniforms' we can apply to animating appearance of the model to 'revolve' around objects during a clip, maybe sometimes at opacity zero for behind objects, sometimes at 1.0 opacity for being in-front of objects. This could overcome the need to adapt every new shader specifically for better model-object interactions, with instead better perhaps every shader which produces an 'object' like 'FlyGuy's Ring Twister just being recoded as standard to cast onto a transparent background, rather than black or white or other opaque..
In SCN, I've tried with duplicating same clipsprites before and after shader placement in the code using say..for the front clipsprite:
animate: n, loopforward, various easing functions, opacity, 0.0 or
animate: n, loopforward, various easing functions, color, 0.0, 0.0, 0.0 (Sillouette screen)
however as of yet, all unsatisfactory or to no avail :-(
TheEmu
Dołączył: Jul 2012
7424 post(y/ów)

Share your FullScreen - Member Created Scenes here

Wszystko o iStripper
June 5, 2015, 2695 odpowiedzi
I have just updated my set of adaptions of ShaderToy.com and GlslSandbox.com shaders. They can be downloaded via the downloads page at TheEmusNest.eu or using the direct links

http://www.theemusnest.eu/scenes/Zips/ShaderToy%20Scenes/ShaderToy-Scenes.zip
http://www.theemusnest.eu/scenes/Zips/GlslSandbox%20Scenes/GlslSandbox.zip

If you have not downloaded the shader toy adaptions before you will also need to download the zips for Textures and Backgrounds directories.

The examples above were generated using Kali's Devil Inside and Miyake Yohei's NeighborPixelLessThan shaders.

Note, a few of the old scene files have been renamed to take them out of the "others" group and group them with a new shader by the same person.

One scene file has been modified to correct an error.

The full list of changes is

New GlslSandbox scenes

Brandon Fogerty - e#22887.0 - Endless Tunnel.scn
Brandon Fogerty - Energy Field.scn
Gigatron - e#25240.0 - Twinkling Stars.scn
Harley - e#25595.1 - [Tunnel].scn
Inigo Quilez - e#23042.1.scn
LJ - e#25481.0 - Starscroll.scn
Nimitz - e#25412.1 - [Procedural ordering].scn
Reiner Nijhoff - e#23057.0 - [Rainy Street Scene].scn
Unknown - e#21515.101.scn
Unknown - e#21515.103 - [Fractal Lips].scn
Unknown - e#22909.0.scn
Unknown - e#22917.0.scn
Unknown - e#23080.0.scn
Unknown - e#23307.1.scn
Unknown - e#24114.0 - [Flame - 01].scn
Unknown - e#24118.0 - [Flame - 02].scn
Unknown - e#24121.0 - [Flame - 03].scn
Unknown - e#25200.0 - [Cartoon Waves].scn
Unknown - e#25389.1 - [***** Flag].scn
Unknown - e#25466.0 - [Scrolling Snow].scn
Unknown - e#25474.1.scn
Unknown - e#25579.0 - Fire Flame.scn
Unknown - e#25592.8.scn
Unknown - e#25601.0 - [Wrapped Seascape].scn

New ShaderToy scenes

104 - Triangle Fractal Bump.scn
104 - Worley Fractal Bump.scn
Alexander Alekseev - Wet Stone.scn
Cabbibo - Monolith Smoke.scn
Cabbibo - Monolith Sparkles.scn
Dave Hoskins - Frozen Wasteland.scn
Dave Hoskins - Squiggles.scn
Den - Inside Mandelbulb.scn
Den - Outside Mandelbulb.scn
Dila - Echoplex.scn
Dila - Machine Room.scn
Dila - Silo.scn
Dr2 - Bird Flock.scn
Dr2 - Stairway to the Stars.scn
Eiffie - Playing with Refleks.scn
FlyGuy - Ring Twister.scn
Gaz - Bats.scn
Gaz - Stairway.scn
Guil - Fire Revisited.scn
Guil - Stormy Flight 2.scn
Guil - Stormy.scn
Guil - Voroni 2x2x2.scn
Inigo Quilez - Angels.scn
Inigo Quilez - Fractal Tiling.scn
Inigo Quilez - Twisted Columns.scn
Jcreed - Feiry Feigenbaum.scn
Jcreed - Fluid Feigenbaum.scn
Kali - Carved Trees.scn
Kali - Cosmos.scn
Kali - Devil Inside.scn
Kali - Emerging Tower.scn
Kali - It's a Kind of Magic.scn
Kali - Tetrominos.scn
Kig - Signal Field.scn
Miyake Yohei - NeighborPixelLessThan - 01.scn
Miyake Yohei - NeighborPixelLessThan - 02.scn
Miyake Yohei - NeighborPixelLessThan - 03.scn
Miyake Yohei - NeighborPixelLessThan - 04.scn
Nimitz - Curvature Average.scn
Nimitz - Parallax Mapping.scn
Nimitz - Promethean.scn
Nrx - Mysterious Octopus.scn
Others - Antoine Clappier - Toon Cloud.scn
Others - Archee - Asteroids.scn
Others - B B Colinsworth - Geyser(Fast Water).scn
Others - Ben Raziel - Flappy Bird.scn
Others - Carlos Urefia - P6mm Inversion.scn
Others - Christina Coffin - Heartwing Angle.scn
Others - DaKrunch - Manta Ray - MaxDist=05.scn
Others - DaKrunch - Manta Ray - MaxDist=07.scn
Others - DaKrunch - Manta Ray - MaxDist=10.scn
Others - DaKrunch - Manta Ray - MaxDist=15.scn
Others - DaKrunch - Manta Ray - MaxDist=25.scn
Others - David Bargo - Domain Colouring.scn
Others - Denzen - Faking Gold and Murder.scn
Others - Echophon - Exploding Blob.scn
Others - HugHsk - 2015-05-12.scn
Others - Hypothete - Mat3 Toy.scn
Others - Jimmi Kael Kael - The Barsoom Gate.scn
Others - Kuvkar - BadLand.scn
Others - Lallis - Fire Rose.scn
Other
stefnev1
MODERATOR
Dołączył: Jul 2008
17164 post(y/ów)
EverthangForever
Dołączył: Oct 2009
4468 post(y/ów)

Share your FullScreen - Member Created Scenes here

Wszystko o iStripper
June 1, 2015, 2695 odpowiedzi
Moving right along, with continued experiments in bump movement.(& a lil levity here maybe ;-)
added 'ELECTRICAveNew - Travel Path RailSquareTunnel = Mix008'. Includes use of Tunnel A's uniform ~fade to white and provides a *longish graphic which may assist as a quick template for peeps for defining walls, floor and roof dimensions of 2D Textures using @TheEmu's uniform: shape, vec2, 10.0, 0.0 //for a square tunnel.
  • Zip is 26.5 MB.
scenes.virtuastripper.net/ELECTRICAveNew008A.zip

edit: updated 02June2015
Pic shows the amount of stretching the Tunnel A shader makes to the vertical walls (hedge) part and compression of the edges (roof center/rail center) of the SCN input texture shown right.
edit: updated 04June2015 zip = 27.3 MB, viz 2nd pic
Added sidebars to trolley~ it was looking a touch odd, when model leant on 'nothing' ~could be glass sides now.;-)
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Share your Scenes http://www.virtuagirl.com/forumPost.php?foId=3&ftId=29408&gotolastpage=1#post473204: (posts with d/load links only)
Discussions http://www.virtuagirl.com/forumPost.php?foId=3&ftId=27449&gotolastpage=1#post473228 (Fullscreen current tech issues etc.)
Tutorials http://http://www.virtuagirl.com/forumPost.php?&foId=8&ftId=27410&pageNb=4(basic Scene construction tutorials)
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