Moving right along, with continued experiments in bump movement.(& a lil levity here maybe ;-)
added 'ELECTRICAveNew - Travel Path RailSquareTunnel = Mix008'. Includes use of Tunnel A's uniform ~fade to white and provides a *longish graphic which may assist as a quick template for peeps for defining walls, floor and roof dimensions of 2D Textures using
@TheEmu's uniform: shape, vec2, 10.0, 0.0 //for a square tunnel.
scenes.virtuastripper.net/ELECTRICAveNew008A.zip edit: updated 02June2015
Pic shows the amount of stretching the Tunnel A shader makes to the vertical walls (hedge) part and compression of the edges (roof center/rail center) of the SCN input texture shown right.
edit: updated 04June2015 zip = 27.3 MB, viz 2nd pic
Added
sidebars to trolley~ it was looking a touch odd, when model leant on 'nothing' ~could be glass sides now.;-)
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