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TheEmu
Joined in Jul 2012

3309 post(s)
June 20, 2019 (edited)
@EverthangForever

It is certainly possible for a program to distinguish between the two types of inout clips and indeed iStripper does so. I have just tried a simple experiment - a 3D scene accepting only inout clips which it positions at the centre of the screen. As expected the "hotspot" for the clip is located differently within the clip depending on the clip type which can be verified by applying a continuous rotation about the Y axis. For the old type of clip this shows that the hotspot is in the middle of the full extent of the clip (not just the instantaneously visible part) while for the new style it is at the edge of the full extent of the clip.

Unfortunately the hotspot clause which is available for most scene nodes has no effect on clipSprite nodes, but we could render the clip firstly into a screen sized framebuffer and then use that as a sprite for which we can specify a hotspot. This wouldn't be directly useful for the problem you are having, but would at allow us to have more consistant control over where a clip that we want always to be inout appears in a scene - e.g. always appearing in a doorway. I would prefer it though if Totem simply allowed us to directly overide the hotspot in a clipSprite.
EverthangForever
Joined in Oct 2009

2429 post(s)
June 20, 2019 (edited)
@TheEmu, yes we could control clipsprite placement that way, however a half hidden model is entirely redundant in fullscreen. It serves no real purpose. You cannot banish it from the scene and slip in another one. There will just be an empty space. It is still the only topmost position in the .scn code.
TheEmu
Joined in Jul 2012

3309 post(s)
June 20, 2019 (edited)
@EverthangForever

I disagree - the half hidden performer in a doorway or half behind a screen would be an excellent part of a scene and the new inout type suits that sort of scene perfectly. But I agree that in many scenes they are just a silly annoyance.

But why do you simply not add "deny : inout" to the clip node and remove inout from any allow clauses they are in.
EverthangForever
Joined in Oct 2009

2429 post(s)
June 20, 2019 (edited)
@TheEmu
For the old type of clip this shows that the hotspot is in the middle of the full extent of the clip (not just the instantaneously visible part) while for the new style it is at the edge of the full extent of the clip.

If you try to incorporate the new inouts, there's a similar problem again in aligning your inout clip that way.
You would need a way of distinguishing old and new clips having different hotspots .

If you add deny: inout, it denies half your older cards.
Nevermind, I will just uncheck all the new inout clips in card purchases going back to the commencement of this ,
remove deny: inout & leave it be. thanks
TheEmu
Joined in Jul 2012

3309 post(s)
June 20, 2019 (edited)
If you add deny: inout, it denies half your older cards.

No it doesn't - it denies a small number of clips (usually only two or three out of about twenty) from the older cards but the other clips from those cards are still used.
EverthangForever
Joined in Oct 2009

2429 post(s)
June 20, 2019
that small number of clips is critical for some scenes like in the case of FG066, it won't play the scene without it for any of Caprice's pole or standing clips. I'll just uncheck the new cards' inout clips, and call it a day :-/
TheEmu
Joined in Jul 2012

3309 post(s)
June 20, 2019 (edited)
If you try to incorporate the new inouts, there's a similar problem again in aligning your inout clip that way.
You would need a way of distinguishing old and new clips having different hotspots .

Not if you first render into a framebuffer or if Totem allowed us to directly override the hotspot.

Consider a scene in which there are a number of doorways along a corridor. If inout clips are used in the way I describe above by first rendering them into a frame buffer then each of those framebuffers can be used as a sprite positioned such that its edge is aligned with a doorway. If a new style inout clip is used then the girl will perform in the doorway while if an old style inout clip is used she will walk through the door and perform in the middle of the corridor. The same would be true if we could directly override the hotspot for the clip rather than having to go via a framebuffer.

I would still like to be able to selectively allow or deny each type of inout clip seperately, but that is a different thing.
EverthangForever
Joined in Oct 2009

2429 post(s)
June 20, 2019 (edited)
@TheEmu
I would still like to be able to selectively allow or deny each type of inout clip seperately..
Me too..Like I said...Easiest for me is to never use deny: inout again
and uncheck all my cards' inout clips going back to when they started with the peekaboo style of inout.

I think if you overide the buffer sprite hotspot (making it not center) it may crash with the twirling
transitions which we do see in FS from time to time.
TheEmu
Joined in Jul 2012

3309 post(s)
June 20, 2019 (edited)
For me a similar situation occurs with allowing and denying "accessory". I would really like to be able to distinguish between at least ***** things like handbags, feather dusters, lollipops etc. and larger things like pieces of furniture and motor bikes - preferably with a bit more discrimination so that I can keep motor bikes out of a scene where furniture would be acceptable. But I think the only way this could be done would involve manually reviewing the clips so it is not at all likely to happen.

I would also like to be able to distinguish beween sex toys and other small accessories though this last can almost be done by enabling or disabling cards depending on whether or not they are istripperXXX or not it is not an ideal solution.
EverthangForever
Joined in Oct 2009

2429 post(s)
June 20, 2019 (edited)
Yes You hardly see any models with handbags now (Anna Tatu style)
yet totem mainly use it as an icon for sextoys..which are generally
when on stage now ..NOT retrieved from a handbag LoL.
Kassiopeia77
Joined in Feb 2009

12 post(s)
June 20, 2019
One nice feature of the latest versions (I think only in 1.2.230 and 1.2.232) is that the Category clause now works for all categories - or at least Totem claimed that it did when 1.2.230 was released. For example I have a simple hospital scene in which the girl to be used as the performer is defined by

clip {
id : Girl1
category : nurse
deny : top, table, pole, cage, glass
}
and lo and behold only clips from cards that feature nurses appear in the scene. This is a useful feature when tailoring scenes but which had previously only worked for a small number of categories. I have only tried a few, but one thing to note is that you use "category : duo" to get what is listed as Lesbian in the filters.

Thank you for mentioning this here.

I was not aware that categories could be used for fullscreen scenes.
Before it seemed time consuming to update and load playlists to play specific clothing categories in combination with fullscreen scenes.
Having the ability to simply load a scene with a predefined "category" for me is now one of the best features of iStripper.

Examples:
Pool area with bikini
Bar with skirts, dress
Classroom with student
etc
Wyldanimal
MODERATOR
Joined in Mar 2008

3757 post(s)
June 20, 2019
I would really like to be able to distinguish between at least ***** things like handbags, feather dusters, lollipops etc. and larger things like pieces of furniture and motor bikes - preferably with a bit more discrimination so that I can keep motor bikes out of a scene where furniture would be acceptable

A long long time ago
the Software used the Individual XML files in each data folder, to collect the Tags from.

You used to be able to edit and create your own tags.
But they were not part of the embedded tag list, so had no real effect of the GUI using them.

With that In Mind.
if the Full Screen Scenes, used the individual XML files to read the tags.

we could code in the scene file, a way to Deny a Tag.
and then we could add our own Tag to the XML file that would be Denied.

It is very doable, But would have to be done by the developers.
they would have to
1) read the XML file from the selected cards Data folder
2) create a dynamic Tag list from the XML file
3) create a new Deny filed that can be used for the Tags.

Number6
Joined in Oct 2010

1098 post(s)
June 20, 2019 (edited)
@TheEmu
I would still like to be able to selectively allow or deny each type of inout clip seperately..Me too..Like I said...Easiest for me is to never use deny: inout again
and uncheck all my cards' inout clips going back to when they started with the peekaboo style of inout.

I think if you overide the buffer sprite hotspot (making it not center) it may crash with the twirling
transitions which we do see in FS from time to time.

Well its only been 3+ years since i brought this up.
http://www.istripper.com/forum/thread/32442/1?post=494409
You are not allowed to see this topic or access data relative to this topic
At the time its specifically applied to new cards released in 3K but since then we have a number of cards that were updated from 1080p to 3K which now means that there are a mixture of the in out clip types in 3k otherwise you could simply have disabled the 3K cards when wanting to play scenes with the old in out style.

I did try doing some scenes that tried to use both types of clip but was pretty much unsuccessful, Even with the 3K type the positioning seems inconsistent between cards of different models.

To be honest I just live with it now.
EverthangForever
Joined in Oct 2009

2429 post(s)
June 24, 2019 (edited)
@Anyone
Question: What is the simplest null fragment shader that I can use for pre-inversion ?
ie: or one that does 'nothing' much, but does ( like any other shader )
pre-invert the sampler2D to be processed by another shader which then displays in Fullscreen
the right way up ?
TheEmu
Joined in Jul 2012

3309 post(s)
June 24, 2019 (edited)
My standard null shader is

// ============================================================================
// ============================================================================
// ============================================================================
// == ==
// == Name : TheEmuLib.Emu_Null.fsh ==
// == Type : Fragment shader ==
// == Version : 1.0.0 (2017/02/26) ==
// == Creator : TheEmu © TheEmu 2017, Some Rights Reserved ==
// == Licence : Creative Commons Attribution-ShareAlike 4.0 ==
// == http://creativecommons.org/licences/by-sa/4.0 ==
// == ==
// == Purpose: Do nothing to an image. ==
// == ==
// == Description: Simply sets the colour of the current pixel to that read ==
// == from the source image. This shader is useful only when it is necessary ==
// == to override the default shader, in particular for a clipNameSprite. ==
// == ==
// == This file is a member of The Emu's shader library. ==
// == ==
// == ====================================================================== ==
// == ==
// == Update history: ==
// == ==
// == 2017/02/26 - v1.0.0 - Initial version ==
// == ==
// ============================================================================
// ============================================================================
// ============================================================================

// ============================================================================
// == Standard shader inputs ==================================================
// ============================================================================

uniform float u_Elapsed; // The elapsed time in seconds
uniform vec2 u_WindowSize; // Window dimensions in pixels

// The image that is to be manipulated.

uniform sampler2D iChannel0;

// ============================================================================
// == Imports from TheEmuLib ==================================================
// ============================================================================
//
// The GLSL shader language currently provides no mechanism for importing any
// elements that are defined in other modules, not even C's crude source level
// #include mechanism. In the absence of anything better TheEmuLib handles any
// imports by manually copying relevant utility code snippets from the sources
// in the Shader Lib.Inc directory. This is very crude but I have attempted to
// be systematic in the way in which this is presented in the library sources.
//
// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

// Functions from TheEmuLib.Emu_Coordinate_Normalisation.lib.src

vec2 Emu_Normalise_to_Window ( vec2 xy ) { return xy / u_WindowSize.xy; }

// ============================================================================
// == The shader's main routine ===============================================
// ============================================================================

void main ( void )
{
// Get the normalised coordinates of the current point.

vec2 uv = Emu_Normalise_to_Window ( gl_FragCoord.xy );

// Update shader outputs.

gl_FragColor = texture2D(iChannel0,uv) * gl_Color;

}

but you sometimes want to add

uv.y = 1.0 - uv.y;

immediately after

vec2 uv = Emu_Normalise_to_Window ( gl_FragCoord.xy );

which, for the pre-inverting version you are asking for can be reduced to

uniform vec2 u_WindowSize; // Window dimensions in pixels
uniform sampler2D iChannel0;

void main ( void )
{
vec2 uv = gl_FragCoord.xy / u_WindowSize.xy;
uv.y = 1.0 - uv.y;
gl_FragColor = texture2D(iChannel0,uv) * gl_Color;
}

or to

uniform vec2 u_WindowSize; // Window dimensions in pixels
uniform sampler2D iChannel0;

void main ( void )
{
vec2 uv = gl_FragCoord.xy / u_WindowSize.xy;
gl_FragColor = texture2D(iChannel0,vec2(uv.x,1.0-uv.y)) * gl_Color;
}
EverthangForever
Joined in Oct 2009

2429 post(s)
June 24, 2019
@TheEmu
Thank you. That is exactly what I was needing 👌.
Z22
Joined in Aug 2017

1166 post(s)
June 24, 2019
Why are you converting to uv if it's just a passthrough shader?
TheEmu
Joined in Jul 2012

3309 post(s)
June 24, 2019 (edited)
Why are you converting to uv if it's just a passthrough shader?

I assume its because if you don't invert at some stage a clipsprite will be rendered upside down whereas a simple texture will not. or vice versa - its an annoying inconsistancy of iStripper. The inversion needs to be done somewhere and this is as good a place as any.
Z22
Joined in Aug 2017

1166 post(s)
June 24, 2019
Ahh, i get it. Only time i use it is if i'm messing about in the shader, though most of the stuff i have done doesn't really need it.
MikeDreams
Joined in Jul 2009

26 post(s)
June 30, 2019
Just wanted to say thanks so very much to everyone for your mighty fine, beautiful, magical creative work.

[Sorry I have been silent/way behind on giving props. I have been dealing with PTEDS (Post ***** Election Derangement Syndrome). I have been trying to help bring back democracy here and there. It's been a losing battle so far but it ain't over till Taylor Swifts swings "Out Of The Woods" at the Inaugural Ball. Better be somewhat soon or it will all be too late too soon or something like that.]

Keep 'em flying!
Number6
Joined in Oct 2010

1098 post(s)
June 30, 2019
Just wanted to say thanks so very much to everyone for your mighty fine, beautiful, magical creative work.

[Sorry I have been silent/way behind on giving props. I have been dealing with PTEDS (Post ***** Election Derangement Syndrome). I have been trying to help bring back democracy here and there. It's been a losing battle so far but it ain't over till Taylor Swifts swings "Out Of The Woods" at the Inaugural Ball. Better be somewhat soon or it will all be too late too soon or something like that.]

Keep 'em flying!

@MikeDreams

Don't despair too much - it will happen one day

"Democracy" - Leonard Cohen

It's coming through a hole in the air,
from those nights in Tiananmen Square.
It's coming from the feel
that this ain't exactly real,
or it's real, but it ain't exactly there.
From the wars against disorder,
from the sirens night and day,
from the fires of the homeless,
from the ashes of the gay:
Democracy is coming to the U.S.A.
It's coming through a crack in the wall;
on a visionary flood of *****;
from the staggering account
of the Sermon on the Mount
which I don't pretend to understand at all.
It's coming from the silence
on the dock of the bay,
from the brave, the bold, the battered
heart of Chevrolet:
Democracy is coming to the U.S.A.

It's coming from the sorrow in the street,
the holy places where the races meet;
from the homicidal bitchin'
that goes down in every kitchen
to determine who will serve and who will eat.
From the wells of disappointment
where the women kneel to pray
for the grace of God in the desert here
and the desert far away:
Democracy is coming to the U.S.A.

Sail on, sail on
O mighty Ship of State!
To the Shores of Need
Past the Reefs of Greed
Through the Squalls of *****
Sail on, sail on, sail on, sail on.

It's coming to America first,
the cradle of the best and of the worst.
It's here they got the range
and the machinery for change
and it's here they got the spiritual thirst.
It's here the family's broken
and it's here the lonely say
that the heart has got to open
in a fundamental way:
Democracy is coming to the U.S.A.

It's coming from the women and the men.
O baby, we'll be making love again.
We'll be going down so deep
the river's going to weep,
and the mountain's going to shout Amen!
It's coming like the tidal flood
beneath the lunar sway,
imperial, mysterious,
in amorous array:
Democracy is coming to the U.S.A.

Sail on, sail on ...

I'm sentimental, if you know what I mean
I love the country but I can't stand the scene.
And I'm neither left or right
I'm just staying home tonight,
getting lost in that hopeless little screen.
But I'm stubborn as those garbage bags
that Time cannot decay,
I'm junk but I'm still holding up
this little wild bouquet:
Democracy is coming to the U.S.A.
EverthangForever
Joined in Oct 2009

2429 post(s)
July 17, 2019 (edited)
Members Share thread links, going back since the end of November 2018 :
~ earlier ones are at
http://www.istripper.com/forum/thread/27449/80?post=597543
Everything about iStripper / Discussions for Scenes for Version 1.2.X Fullscreen Mode here
Share thread links, going back since the end of september: @polymorph http://www.istripper.com/forum/thread/29408/25?post=590605 @Z22 http://www.istripper.com/forum/thread/29408/26?post=595190 http://...
TheEmu

Standard Null Shader
http://www.istripper.com/forum/thread/27449/86?post=623434
Everything about iStripper / Discussions for Scenes for Version 1.2.X Fullscreen Mode here
My standard null shader is // ============================================================================ // ============================================================================ // ==========...
Z22
http://www.istripper.com/forum/thread/29408/27?post=597590
Everything about iStripper / Share your FullScreen - Member Created Scenes here
https://drive.google.com/open?id=1ScgLY3BIQkmcdJQ-i9Te6Yiob34UMqnS Bump V0.3 Made a few changes to the normal map shader( still not happy with it, too grainy) May try yet another method... Swapped blu...
http://www.istripper.com/forum/thread/29408/28?post=601082
Everything about iStripper / Share your FullScreen - Member Created Scenes here
https://drive.google.com/open?id=1uBg_anvs-fP7jOGN1v2rCvtLc3xkN1mQ Just creates a nice colour cycling gradient background.
3d setup for Vive/Occulus
http://www.istripper.com/forum/thread/29408/29?post=601621
Everything about iStripper / Share your FullScreen - Member Created Scenes here
3d setup for Vive/Occulus https://drive.google.com/open?id=1doqEXm2HtgTJ6WTo2VFLg8l2Tt6qz8Au This adds enhance and motion interpolation to my refract 3d scene. This has been set for best viewing on th...
http://www.istripper.com/forum/thread/29408/30?post=611310
Everything about iStripper / Share your FullScreen - Member Created Scenes here
MetaGlass V1.0 https://drive.google.com/open?id=16HOH3opIAgqm7eqBrAA9R0hINa56z8Zp Edit: oops forgot to add the 1080p version Both ... https://drive.google.com/open?id=1WiTf5QN_mPcKPks-YEUXlDLIsnMcGx1C
http://www.istripper.com/forum/thread/29408/30?post=611384
Everything about iStripper / Share your FullScreen - Member Created Scenes here
Adding more girls is easy enough, give me a min edit: done. https://drive.google.com/open?id=1wC1v4ENP7ImTo3HNB589uy6egArxbY_h
http://www.istripper.com/forum/thread/29408/30?post=611395
Everything about iStripper / Share your FullScreen - Member Created Scenes here
MetaGlassGirlV1.0 WIP only 1080p due to gpu load. Still trying to get a clean normal map out of the girls but even though i'm blurring the crap out of them it's still grainy. meh. https://drive.google...
http://www.istripper.com/forum/thread/29408/30?post=615342
Everything about iStripper / Share your FullScreen - Member Created Scenes here
Motion Feedback V6.0 https://drive.google.com/open?id=1GbV30ac4lR4H0rMPmDCTwPyYvc7gxJCk
littleEvilMe
http://www.istripper.com/forum/thread/29408/27?post=597932
Everything about iStripper / Share your FullScreen - Member Created Scenes here
So it been a while since anyone did anything with the two strip club scenes that totem provides and you could argue that there was not much left to do with them, however with all the recent chatter ab...
http://www.istripper.com/forum/thread/29408/28?post=598450
Everything about iStripper / Share your FullScreen - Member Created Scenes here
@Roomwithaview Good work!!! your scene looks great, i love the logo!! Glad i could inspire you to make some creations of your own. So as my collection is rather large about 2.5 GB worth i thought i wo...
http://www.istripper.com/forum/thread/29408/28?post=598643
Everything about iStripper / Share your FullScreen - Member Created Scenes here
@roomwithaview Thanks for the feedback and thanks very much for the images the AV club looks great there is bags of potential there. Your dead right about the zoom, its hard to find pictures that can...
http://www.istripper.com/forum/thread/29408/28?post=599082
Everything about iStripper / Share your FullScreen - Member Created Scenes here
@DANO70 No problem mate, >>>Got a few more here as well.. I did another sceen for the AV nightclub so there should be 2 in here now still includes the original in the folder but this is the new update...
http://www.istripper.com/forum/thread/29408/28?post=599086
Everything about iStripper / Share your FullScreen - Member Created Scenes here
Doh !!! Sorry about that, Try this one instead. https://www.dropbox.com/sh/gsg7s290jzqc5zx/AAA0lw4G5o6Kdlkk4z0VmSbYa?dl=0
http://www.istripper.com/forum/thread/29408/28?post=600339
Everything about iStripper / Share your FullScreen - Member Created Scenes here
Hi Everybody Got some more Strip club scenes to upload, I really like all of these, but if you pushed me i would probably say FYEO-Southampton was the best but let me know what you think, over on the...
ARoomWithAView
http://www.istripper.com/forum/thread/29408/28?post=598407
Everything about iStripper / Share your FullScreen - Member Created Scenes here
@LittleEvilMe I am looking forward to seeing more of your scenes. The pans and layout of the moves are ingenious. I have a background image that works perfectly when substituted for the Penthouse/Whis...
http://www.istripper.com/forum/thread/29408/28?post=598548
Everything about iStripper / Share your FullScreen - Member Created Scenes here
@LittleEvilMe I am from california but its a coincidence about the AV club Being in LA. I really liked the atmosphere in the Pictures. I made a transparent logo for my modified scene of the club where...
http://www.istripper.com/forum/thread/29408/28?post=598733
Everything about iStripper / Share your FullScreen - Member Created Scenes here
That's great! @LittleEvilMe and it just so happens that I was reconstituting some of your scenes from th Palamino club and making them work in my av club/ i'll share what I have as the room layout for...
wangxukkk
http://www.istripper.com/forum/thread/29408/28?post=600761
Everything about iStripper / Share your FullScreen - Member Created Scenes here
I have made a lot of changes, and I still feel pretty good. Hahahaha. Please enjoy. https://drive.google.com/open?id=1Rd4TadA-zpiM3Fsu4LspgDC7DQnZOAVn clip { id: Clip deny: top,// table, nameGlowColor...
http://www.istripper.com/forum/thread/29408/31?post=618125
Everything about iStripper / Share your FullScreen - Member Created Scenes here
https://drive.google.com/drive/folders/1GTc-DEpYas356-L6GCkBXUqxtXBfrTzV?usp=sharing
Number6
http://www.istripper.com/forum/thread/29408/28?post=601354
Everything about iStripper / Share your FullScreen - Member Created Scenes here
I originally posted these a long while back. They are specifically for Glass clips. I needed space in my dropbox account some time ago and the original file got deleted. Someone has requested them so...
Polymorph
http://www.istripper.com/forum/thread/29408/29?post=602894
Everything about iStripper / Share your FullScreen - Member Created Scenes here
hey everyone i have fiddled around with my On Display scene and made an animated Christmas themed one hope you enjoy it some ***** adjustments can be made to turn it ino a regular animated version jus...
http://www.istripper.com/forum/thread/29408/30?post=617183
Everything about iStripper / Share your FullScreen - Member Created Scenes here
Happy Easter Just a bit of Easter fun for you to enjoy Feel free to adjust any way you want This will require you have some shows (4 minimum) in the bunny category if not just go to girls store tab ch...
R2D34ever2
http://www.istripper.com/forum/thread/29408/29?post=606298
Everything about iStripper / Share your FullScreen - Member Created Scenes here
This is the link for the updated verwion with adjusted animate line .. https://www.dropbox.com/s/jr8giuhbzqoj84u/Bedroomslider.scn?dl=0
http://www.istripper.com/forum/thread/29408/30?post=610690
Everything about iStripper / Share your FullScreen - Member Created Scenes here
made new scene inspired bij Al Bundy : the Nudy Bar !! Hope you like it ... https://www.dropbox.com/s/6nu0vpufxqk87z4/Nudy-Bar.rar?dl=0 BTW.. It's nothing fancy ,just a simple scene..
http://www.istripper.com/forum/thread/29408/30?post=610955
Everything about iStripper / Share your FullScreen - Member Created Scenes here
Small change to last scene.. Hope you Like it... https://www.dropbox.com/s/2ip9dbqiqt2bqud/Nude-on-the%20Bar.rar?dl=0
ET
http://www.istripper.com/forum/thread/29408/29?post=606084
Everything about iStripper / Share your FullScreen - Member Created Scenes here
Jan 21st 2019 Fractal Garden 050 ... da closed yet da opening 'bird cage' https://scenes.virtuastripper.net/ET_FractalGarden50.zip Zipsize = 1.78MB & remixed to SomaFM Groove Salad Radio
http://www.istripper.com/forum/thread/29408/29?post=606485
Everything about iStripper / Share your FullScreen - Member Created Scenes here
Jan 22nd Here is an updated Fractal Garden 050. Its the same zip link but replaces the previous ambit 'opening cage' one ..lol I have left that old one in as an FG050x version in this update. The scen...
http://www.istripper.com/forum/thread/29408/29?post=606863
Everything about iStripper / Share your FullScreen - Member Created Scenes here
25th Jan Fractal Garden 051 Juxtaposing multiple opacity animations to create smooth cycles of dissolve transitions. Thanks to Lunarpup for excellent sampler artwork featuring some earlier iStripper m...
http://www.istripper.com/forum/thread/29408/29?post=609137
Everything about iStripper / Share your FullScreen - Member Created Scenes here
13 Feb Fractal Garden 052 Follow up of previous using one opacity animation only, to cycle two shader rendered textures. Thanks to Lunarpup for excellent sampler artwork featuring the more recent iStr...
http://www.istripper.com/forum/thread/29408/29?post=609414
Everything about iStripper / Share your FullScreen - Member Created Scenes here
ok, moving right along.. 15th Feb FG053 Use of two frag shaders. One applied at framebuffer. One applied to a backing quad which is animated to scale cycle the x axis into a widescreen. Thanks to @Lun...
http://www.istripper.com/forum/thread/29408/29?post=609719
Everything about iStripper / Share your FullScreen - Member Created Scenes here
17 Feb FG054 Uses scale plus z axis animations recursively on Penrose triangles to give an endless Droste through a slowed dark chocolate shader background. https://scenes.virtuastripper.net/ET_Fracta...
http://www.istripper.com/forum/thread/29408/30?post=610944
Everything about iStripper / Share your FullScreen - Member Created Scenes here
1st March FG055 A good time for some touchy feely art. Some experiments with @TheEmu 's quick and simple alpha channel transparency fragment shader fix. Uses shadertoy.com's Nimitz - Plazma Globe.fsh...
http://www.istripper.com/forum/thread/29408/30?post=613346
Everything about iStripper / Share your FullScreen - Member Created Scenes here
20th March FG056 ~ bmp animations conversion to a fullscreen scene. Extracted some sample frames from Lunarpup's recent multi screensaver scr at http://www.lunarpup.com/animations/ss/FSa.exe to includ...
http://www.istripper.com/forum/thread/29408/30?post=614701
Everything about iStripper / Share your FullScreen - Member Created Scenes here
31st March FG057 ~ Another demo using shaders within framebuffers above the camera node with corresponding sprites parameters and their animation settings below within the camera node. https://scenes....
http://www.istripper.com/forum/thread/29408/30?post=616131
Everything about iStripper / Share your FullScreen - Member Created Scenes here
12th April FG058 or ET - FractalGarden058.scn I've always wanted to see a model's clip 'air-playing' a musical instrument. eg: Piano, drums, bass, sax, guitar etc..whatever Began cobbling a few ( appr...
http://www.istripper.com/forum/thread/29408/30?post=616677
Everything about iStripper / Share your FullScreen - Member Created Scenes here
17th April FG059 or ET - FractalGarden059.scn A second musical instrument focussed demo scene to continue the above experiments. This time an electric Guitar is used in a 15 frame cycling animation, w...
http://www.istripper.com/forum/thread/29408/30?post=617337
Everything about iStripper / Share your FullScreen - Member Created Scenes here
April 23 FG060Fast and FG060Regular for different music beats. For peeps playing music over the break, a percussion music animation scene is added to share. A drum is used together with a maracca. The...
http://www.istripper.com/forum/thread/29408/31?post=617894
Everything about iStripper / Share your FullScreen - Member Created Scenes here
April 30 Some more musical pairing experiments, this time with an electric piano animation. Similar deal to the previous FG060 and FG059, however .bmps are used instead of .gifs. The card micro-sample...
http://www.istripper.com/forum/thread/29408/31?post=618838
Everything about iStripper / Share your FullScreen - Member Created Scenes here
May 11 Another musical pairing experiment. This time with an electric bass animation. Duration between frame opacities is set to the Golden Mean ratio, and this was found to be fairly universal for al...
http://www.istripper.com/forum/thread/29408/31?post=619071
Everything about iStripper / Share your FullScreen - Member Created Scenes here
FG063 May 14 Continuing the musician scenes. This time to revisit Drums, however with a difference. Eight frames were used in cycling twice by pingpong fashion instead of 15 different frames. This way...
http://www.istripper.com/forum/thread/29408/31?post=619590
Everything about iStripper / Share your FullScreen - Member Created Scenes here
May 19 Celebrating the return of Totem Royalty ~ The Red Fox, with another musician scene. This time a revisit to Lead Guitar with an interesting pick style of play. Uses Golden ratio for hopefully ma...
http://www.istripper.com/forum/thread/29408/31?post=621118
Everything about iStripper / Share your FullScreen - Member Created Scenes here
June 3 Celebrating the advent of Crystal Clear+ quality, and the return of Li Moon. An alternative guitar, which can be played fast & isomerically. Its a remix of FG059 which uses a micro-sample of Na...
http://www.istripper.com/forum/thread/29408/31?post=621799
Everything about iStripper / Share your FullScreen - Member Created Scenes here
June 9 FG66 and FG66D (the D there is for Dancing playlist favorites) Here is a musical band setting. Good for using with music where a favorites playlist has been inserted into Next in your player. W...
http://www.istripper.com/forum/thread/29408/31?post=623223
Everything about iStripper / Share your FullScreen - Member Created Scenes here
June 22 FG67 uses swing mirrored models on a dynamic open directory x-wide Tunnel-A. The code shows how using an extra framebuffered simple shader before the camera node, can pre-invert a sampler2D be...
http://www.istripper.com/forum/thread/29408/31?post=623361
Everything about iStripper / Share your FullScreen - Member Created Scenes here
June 24 FG055duo is a mod of FG055 which uses duo category plus trivial mods of shadertoy.com's ~ Nimitz PlazmaGlobe & @Z22 's ~ Metaglass, such that the shader is rendered alpha to transparent. I use...
http://www.istripper.com/forum/thread/29408/31?post=623780
Everything about iStripper / Share your FullScreen - Member Created Scenes here
June 27 Update for FG067 ~ uses same zip name ~ Now Uses @TheEmu 's null shader for pre-inversion ~ includes clouds background for transparent .pngs ~ added bottom blackness, for outofscreen effect. Z...
http://www.istripper.com/forum/thread/29408/31?post=625726
Everything about iStripper / Share your FullScreen - Member Created Scenes here
Don't mind me..I'll just quietly slip small update .scn in here so we don't lose any of da work flow so to speak. July 15 Paris Nights ~ which replaces problematic FractalGarden030 from awhile back !...
DANO70
http://www.istripper.com/forum/thread/29408/29?post=607036
Everything about iStripper / Share your FullScreen - Member Created Scenes here
Ok ladies and gents...Another simple Whisper club remix. This time just a fun swinging Birdcage. There is 2 cages you can use in either one just edit the Texture used in the scene file. There is a 1 a...
EverthangForever
Joined in Oct 2009

2429 post(s)
August 6, 2019 (edited)
Should be in Bugs & Fix, but what the hell.
#4 Table - Topless 0519 - 'Sunny Day'
f0519_10201.vghd

Madison is very off center even after da updates...
@Team or @anyone, can this be fixed ?

It must also be annoying for desktoppers as well, because the small size model drifts into the center of the screen quite a lot. Wish the studio had a tracking rail for the cam.
DrDoom9
Joined in Dec 2008

224 post(s)
October 4, 2019
Question about Fullscreen coding:
Is it possible to introduce random choice of clip from a selection of clips?
e.g. Suppose one declares clipA, clipB, clipC and clipD. Can clipZ be defined randomly as clipA, B, C or D?

The idea is to have 5 dancers on the screen. Dancers A,B,C,D are normal, Dancer Z is in silhouette. The 'game' would be to identify DancerZ before it is revealed normally after, say 20 seconds.

I can see how to do it in a non-random way by varying the opacity of Dancer Z (as A, B, C or D) over time, but this is too predictable.

Maybe WyldAnimal, The EMU, or Everthang might have some thoughts?
TheEmu
Joined in Jul 2012

3309 post(s)
October 4, 2019
@DrDoom9

Is it possible to introduce random choice of clip from a selection of clips?

The answer is Yes and No (but mainly No).

It is not really possible to make it truely random, but what you can do is nominally play a up to four clips at the same place in the scene but use a fragment shader to modulate their opacities in a pseudo random way. This is not, however, a good solution as it would be very heavy on CPU and GPU usage for a very ***** effect.
DrDoom9
Joined in Dec 2008

224 post(s)
October 4, 2019
@TheEmu
Thank you!!!

I am not very good with shaders; I just copy you!
I use your Null shader to display permanent clipNamespritesand it works extremely well.

I would like to give your suggestion a try as this machine, Dell Precision Tower 7910, and graphics card, NVidia Quadro M5000, will probably cope.

Can you give me a lead as to which shader to use, and how?
(Not Urgent - Only if you have the time)
EverthangForever
Joined in Oct 2009

2429 post(s)
October 6, 2019 (edited)
Hi @DrDoom, the best I could come up with at the moment to approx your game idea was lowtech
exploit of the randomness of open texture directories for random and using a simple animated mask.
Its merely a name sprite memory game rather than the silhouette clipsprite effect you want however.

Because a new mask animation cannot be evoked during a multi-model scene at the generation of each new clipsprite i cannot make any pos masking contiguous across several clipsprites throughout a scene's progress.
eg: like here you have to re-initiate this scene (down arrow key) each time you want a new title mask so it starts from a known position / time.

Its also problematic too insofar as the mask I made doesn't quite hide duo card names properly..sloppy work argh #$@!..back to opacities methink
Anyhow..its a start with random masking thinking..hope thats useful to you somehow ;-/

https://scenes.virtuastripper.net/MemoryTest.zip
DrDoom9
Joined in Dec 2008

224 post(s)
October 7, 2019
Hi @EverthangForever,
Thank you for giving my little question some thought.
I did get somewhere with the 'game'. I programmed a scene 'Guess Who 1' where 5 clips are displayed, but the central silhouette is not the same as the other 4 dancers on screen. However, as programmed, it would be the first 'pick' from any active playlist. I also programmed 'Guess Who 2' where the silhouette is one of the 4 dancers displayed, but in a regular time slot from a 2-minute opacity animation. It is a very easy game as the silhouette's movements are a give-away when compared with the other 4 dancers. Neither scene involves randomness - and I guess from the ease in identification, i agree with TheEmu, that going to use shader fragments to accomplish randomness would be a lot of effort with little advantage.

I tried to use a remote FTP transfer to put 'Guess Who' on scenes.virtuastripper.net, but failed. (WyldAnimal's FTP-Scene-Uploader doesn't work - not surprising as I haven't tried to use it for several years!)
I am trying to attach a screen capture of Guess Who below. (It isn't anything like as clever as most of the scenes uploaded).

Perhaps you might tell me whether or not I am allowed to upload .zip files to scenes.virtuastripper.net, and if so, how I should accomplish it. (The FTP open command fails, so I cannot try to use anonymous FTP.)
EverthangForever
Joined in Oct 2009

2429 post(s)
October 7, 2019 (edited)
@DrDoom9 to PM @WA is the best way methink. I think hees server changed. Love your Games approach to fullscreen btw !!
I'm a great believer in iStripper as a therapy for memory + learning, so think your GuessWho ideas are outstanding. I have cobbled together most of the silhouette puzzle effect you were after.
It turned out to be not all that shader intensive. Shaders are there more for the decoration. In one version there are two silhouetted model positions to guess on per round. You have about 18 seconds to guess who each one is before they are revealed.
I will put some code up on share when i get a minute. You are right ~You don't really need shaders, or even framebuffers to get the effect you described 👍😎

Edit: Updated the above Memory tester archive..

In memory tester3, the first coded clipsprite is on the far left of the screen. The duration of any multi-model scene is totally dependent of course on duration of this first listed clip, so some silhouettees who come in late may not finish. I allowed for new models to replace darkened ones who complete their clips while maintaining the annonymity of these newcommers using loopforward until they are also revealed. Can be reemixed for more clipnamesprites.

https://scenes.virtuastripper.net/MemoryTest.zip
Wyldanimal
MODERATOR
Joined in Mar 2008

3757 post(s)
October 7, 2019
@DrDoom9
sent you a PM,
you'll have to set up an FTP client...
I recommend FileZilla

It is the same info I sent to @EverthangForever some time ago
so I hope he can help if you have questions about getting the FTP working.

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