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EverthangForever
Joined in Oct 2009

2432 post(s)
September 14, 2023 (edited)
https://www.istripper.com/forum/thread/29408/80?post=771080
Everything about iStripper / Share your FullScreen - Member Created Scenes here
FGA187-FGA200 Fourteen selected WebGL shaders remixed & converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform. Standing or table work randomly applies to all these scenes unl...
The scene images in the share thread are just for preview..no need to download/extract anything
except the zip as usual, for the scenes to work. 😊
-----
Les images de scène dans le fil de discussion le share sont juste pour la prévisualisation. Pas besoin de télécharger autre chose que le zip pour que les scènes fonctionnent. 😉
Wyldanimal
MODERATOR
Joined in Mar 2008

3767 post(s)
September 14, 2023
@EverthangForever
The scene images
I like the New Scene Image you Included.
Nice to have a preview to see...



EverthangForever
Joined in Oct 2009

2432 post(s)
September 14, 2023 (edited)
@Wyldanimal

Sure, using an example you provided earlier, the easiest for me, is to zip up eight scenes at a time, whose images I can capture in one pass from my iStripper's fullscreen gallery, then re-size that capture as .jpg to my (somewhat ancient) screen resolution of 1360 x 768 pixels. This should still provide enough definition in the image for people to see the contents of each scene in each zip. Thanks a lot 👍
ComteDracula
Joined in Aug 2017

1230 post(s)
September 15, 2023
Thank you so much @EverthangForever. 😊

I'll check the scenes on my end. The diagonal rain problem is indeed fixed on the FGA185 scene.

Merci beaucoup @EverthangForever. 😊

Je vais vérifier les scènes de mon côté. Le problème de pluie en diagonale est en effet corrigé sur la scène FGA185.
EverthangForever
Joined in Oct 2009

2432 post(s)
September 22, 2023 (edited)
https://www.istripper.com/forum/thread/29408/80?post=771491
Everything about iStripper / Share your FullScreen - Member Created Scenes here
FGA201-FGA208 Eight selected WebGL shaders remixed & converted to OpenGL to run &/or remix on iStripper's Fullscreen OpenGL platform. Standing or table work randomly applies to all these scenes unless...
NB: If your iStripper Fullscreen Gallery preview background only shows FGA208 as black
it is because Totem Program captures some shader based scene images too early.
Needs wait longer before capturing .
---
Si votre page d'aperçu de la Galerie plein écran iStripper affiche uniquement FGA208 en noir
c'est parce que Totem Program capture certaines images de scène de shader trop tôt.
Nécessite une attente plus longue avant de capturer .
ComteDracula
Joined in Aug 2017

1230 post(s)
September 22, 2023
Thank you so much @EverthangForever. Beautiful scenes. 😊

Merci beaucoup @EverthangForever. Très belles scènes. 😊
EverthangForever
Joined in Oct 2009

2432 post(s)
September 22, 2023
Merci @ComteDracula. Un bon résultat 😊
--
Thank you @ComteDracula. A good outcome
ComteDracula
Joined in Aug 2017

1230 post(s)
September 22, 2023
Yes, a very good result. All scenes work well. Even the FGA203 scene, which uses 100% of my graphics card, remains fluid at 56fps.

Which is good, because I'd noticed that often in scenes that use my graphics card to the max, the fps tend to drop, causing jerks in the girls' movements. It's just that it raises the temperature of my graphics card to 83°C, but that doesn't seem to be a problem.

I like your scene with the phallic mushrooms dancing behind our lovely ladies. And the last scene, FGA208, with its beautiful colors. Each has its own originality. 😊


Oui un très bon résultat. Toutes les scènes fonctionnent bien. Même la scène FGA203, qui utiliise 100% de ma carte graphique, reste fluide avec 56fps.

Ce qui est bien, car j'avais remarqué que souvent dans les scènes qui utilise au maximum ma carte graphique, les fps ont tendance à diminué, ce qui cause les saccades dans les mouvements des filles. C'est juste qu'elle fait monter la température de ma carte graphique à 83°C, mais ça ne semble pas problématiique.

J'aime bien votre scène avec les champignons aux formes phalliques, qui dansent derrière nos jolies femmes. Ainsi que la dernière scène FGA208 avec de belles couleurs. Chacune a son originalité. 😊

ComteDracula
Joined in Aug 2017

1230 post(s)
September 22, 2023 (edited)
@EverthangForever

I also played and checked your scenes FGA187 to FGA200. Only the FGA188 scene is more problematic for me. It plays at 20fps with my graphics card at 100%, which causes slight jerking with the girls, regardless of definition.

There are also some very nice scenes among them.

Always nice to watch the girls dance again in these beautiful animations. 😊


@EverthangForever

J'ai aussi fait jouer et vérifier vos scènes FGA187 à FGA200. Seule la scène FGA188 est plus problématique pour moi. Elle joue à 20fps avec ma carte graphique à 100%, ce qui provoque des légères saccades avec les filles, peut importe la définition.

Il y a également de très belles scènes parmi celles-ci.

Toujours agréable de regarder danser les filles dans ces belles animations. 😊
ComteDracula
Joined in Aug 2017

1230 post(s)
September 29, 2023
Thanks @EverthangForever

For me, only the scene FGA209 causes problem, The graphics card is used at 100%, the FPS vary between 32 and 38, no matter the resolution of the cards, which causes jerks in the movement of the girls.

All other scenes work fine for me. 😊


Merci @EverthangForever

Pour moi, seule la scène FGA209 cause problème, La carte graphique est utilisée à 100%, les FPS varient entre 32 et 38, peut importe la résolution des cartes, ce qui cause des saccades dans le mouvement des filles.

Toutes les autres scènes fonctionnent bien pour moi. 😊
EverthangForever
Joined in Oct 2009

2432 post(s)
September 29, 2023 (edited)
Cordialement, @ComteDracula , merci pour votre rapport. Je ne peux pas tester les scènes pour les personnes avec > cartes 3K
Je rejette déjà en moyenne par upload, trois ou quatre autres scènes ( plus complexe ) de la publication à cause des saccades du modèle. FGA 209 était le moins problématique d'entre eux, donc vraiment FGA209 est pour les gens comme @Calgon avec des plates-formes haut de gamme
---
Regards @ComteDracula , thanks for your report. I cannot test scenes for people with > 3K cards
I already reject on average per upload, three or four other ( more complex ) scenes from publication here because of possible model jerks. FGA 209 was the least problematic of these, so really FGA209 is best for people like @Calgon with high end rigs
Calgon
Joined in May 2022

299 post(s)
September 29, 2023
@EverthangForever

I cannot test scenes for people with > 3K cards

Thanks for the latest scenes. I'm making scenes that use not only multiple shaders but also multiple models. The 64 bit software is fantastic for handling these without the jerks. If I ever finish my latest scene, I doubt it would run nicely on 32 bit.
ComteDracula
Joined in Aug 2017

1230 post(s)
October 15, 2023
Thanks @EverthangForever

I notice that in some FGA224 scenes for example, I end up with white squares instead of the image of the dancing girls. You can see the name of the girl and the card displayed though. All my cards are activated and no hidden cards.

I don't get it.


Merci @EverthangForever

Je remarque que dans certaines scènes FGA224 par exemple, je me retrouve avec des carrés blancs au lieu de l'image des filles qui dansent. On voit bien le nom de la fille et de la carte s'afficher par contre. toutes mes cartes sont activées et aucune carte cachée.

Je ne comprend pas.
ComteDracula
Joined in Aug 2017

1230 post(s)
October 15, 2023
Well, I restarted the program and everything went back to normal. There were no longer any white squares in place of some of the girls. I don't understand why I had this problem, given the number of cards I have (5793 cards).

For the scenes all work well, except for me, given my system for the FGA218 scene, where my cards work at 33 FPS with jerks, no matter the definition.

Very nice scenes. Thanks again.


Bon, j'ai redémarré le programme et tout est redevenu normal. Il n'y avait plus de carrés blancs à la place de certaines filles. Je ne comprend pas pourquoi j'ai eu ce ce problème, au nombre de cartes que j'ai. (5793 cartes)

Pour les scènes toutes fonctionnent bien, sauf pour moi, vu mon système pour la scène FGA218, où mes cartes fonctionnent à 33 FPS avec saccades, peut importe la définition.

Très belles scènes. Merci encore.
EverthangForever
Joined in Oct 2009

2432 post(s)
October 15, 2023 (edited)
@ComteDracula
Merci pour le rapport. Oui, parfois, il y aura un problème avec le GPU
ou CPU où les modèles apparaissent sous forme de carrés blancs, car les clipsprites sont
en cours de traitement à 16 bits au lieu de 32 bits. Comme vous l'avez découvert, le redémarrage
iStripper est un moyen de réinitialiser cela.

Le problème des saccades du mouvement des modèles dans des scènes comme FGA218 et FGA224 n'a pas été amélioré pour mon système
en passant à iStripper 64 bits v.1.2.540. D'autres ont commenté, les paramètres de rendu GPU de la carte graphique semblent plus liés à une meilleure gestion du bureau de plusieurs modèles plutôt qu'au traitement plein écran qui est déjà géré par le GPU. En fait, les paramètres de bureau actuels 'filtres GPU' pour clipsprites ne fonctionnent même pas en plein écran.
---
Thanks for the report. Yes sometimes there will be a glitch with the GPU
or CPU where the models appear as white squares, because the clipsprites are
being processed at 16 bits instead of 32 bits. As you discovered, restarting
iStripper is a way to reset this.

The problems of jerkiness of models movement in scenes like FGA218 and FGA224 were not improved much for my system when I rolled over to 64 bit iStripper v.1.2.540.
From other's comments,, the settings for GPU render Graphic Card seem to relate more to better Desktop management of multiple models rather than improved Fullscreen shader processing which is already handled by the GPU.
In fact, the current desktop Settings 'GPU filters' for clipsprites does not even function in Fullscreen use.
ComteDracula
Joined in Aug 2017

1230 post(s)
October 22, 2023
Thanks @EverthangForever. All the scenes work well for me. 😊

Merci @EverthangForever. Toutes les scènes fonctionnent bien pour moi. 😊
EverthangForever
Joined in Oct 2009

2432 post(s)
October 22, 2023
Il est bon de savoir que tout cela se compile. Merci beaucoup @ComteDracula
--
Good to know these all compile. Thank you very much @ComteDracula
ComteDracula
Joined in Aug 2017

1230 post(s)
October 26, 2023
Thank you so much @EverthangForever.

Very nice scenes. All work well, except for my computer scene FGA237, It requires more at the level of my GPU (100%) and FPS vary between 31 and 55, all depending on the graphics, which causes jerks in the movement of the girls. One day I'll have a PC and a graphics card capable of reading these scenes properly. But there's nothing to stop me enjoying them all the same. 😊


Merci beaucoup @EverthangForever.

Très belles scènes. Toutes fonctionnent bien, sauf pour mon ordinateur la scène FGA237, Elle demande plus au niveau de mon GPU (100%) et les FPS varient entre 31 et 55, tout dépendant du graphique, ce qui cause des saccades dans le mouvement des filles. Un jour j'aurais un PC et une carte graphique capable de bien lire ces scènes. Par contre rien ne m'empêche d'en profiter tout de même. 😊
EverthangForever
Joined in Oct 2009

2432 post(s)
October 26, 2023 (edited)
@ComteDracula -
scène FGA237, ça demande plus au niveau de mon GPU (100%) et les FPS varient entre 31 et 55, le tout en fonction des graphismes, ce qui provoque des à-coups dans le mouvement des filles

Résultat intéressant. Les animations saccadées du modèle semblent mieux fonctionner avec des shaders de moins de couleur pour s'afficher sur un plus petit nombre de pixels. Comme vous l'insinuez, cela semble être un symptôme d'un manque de mémoire embarquée dans votre carte graphique

Le seul remède à ce stade est d'utiliser le fichier FGA237.scn pour augmenter la distance par rapport à la caméra.
c'est-à-dire : appliquer un paramètre d'axe Z plus grand sur le nœud de la caméra
exemple

camera {
type: 3D
angle: 45
pos: 0, 0, 1336 //1272 //1092 // 1272
change to

pos: 0, 0, 1464 //1272 //1092 // 1272
---english---
@ComteDracula -
scene FGA237, It requires more at the level of my GPU (100%) and FPS vary between 31 and 55, all depending on the graphics, which causes jerks in the movement of the girls

Interesting outcome. The jerky model animations seem to run better with shaders of less color to render over a smaller number of pixels. As you imply, It appears to be a symptom of not having sufficient on board memory present in your graphics card

The only remedy at this time is to use the .scn file to increase the distance from the camera.
ie: apply a larger z axis setting on the camera node ( as above )
Zantiev
Joined in Apr 2021

62 post(s)
October 27, 2023 (edited)
Hey Guys, It's been awhile! I need some advice? Not sure if this is the right forum as I had a tendency to be in the wrong forum previously when I was learning the ins n outs of designing scenes for others to enjoy.

I fried my hard drive several months ago and I lost all of my files including all files related to scene creations I was working on and yes I didn't back it up on another drive. Thankfully I did download some of my finished scenes onto an usb drive (but that is all I backed up), so I was able to retrieve those scenes but everything else was lost including scenes I was working on and others I was in the process of fixing. I managed to re-download all female cards purchased so that's good.

I just went on Google Drive to see if I had any scenes left there for members to download but some of those files were missing. Not sure why that is but it could be because I haven't use Google Drive since my hard drive had failed me. Then again I'm a newbie to scene creations n not very computer literate. I don't even know if my created scenes are still available for downloading as I cannot seem to find any of the links I had created in the other forum. I lost all bookmarks also as I should have backed them up onto another drive as I had bookmarked the exact pages I had those download links to and now I cannot remember for the life of me which page those download links were on. I guess I'll have to go from one page to another until I find the page with my download links in the other forum.

How do I find my download links in the other forum as I find it frustrating going from one page to another as this site does not have a jump to page option when scrolling through the many pages or have those links have been taken down. Also can anyone give me some advice about google drive and why I lost some of those download files too. Should I just delete the remaining files and start all over with new download links?

I guess I have to go back to the drawing board and start all over. lol That will teach me for not backing up all of my files.
El Sucko lol!

Any advice or help would be greatly appreciated!
Wyldanimal
MODERATOR
Joined in Mar 2008

3767 post(s)
October 27, 2023
@Zantiev

I don't know if I had downloaded all of your scene files, But what I had
I put up on my Scene Share.

https://virtuastripper.net/Zantiev/

I f I'm missing any, and someone else has them
they can sed them to me, and I'll add them to the Share.

these are the ones I have, I've removed the White Spaces and other punctuation from the filenames

Zantiev-Treehouse4.7z
Zantiev-Treehouse.7z
Zantiev-Roommates.7z
Zantiev-Naked_News.7z
Zantiev-Lesbian_Orgy2.7z
Zantiev-Lesbian_Orgy.7z
Zantiev-Computer_Geek.7z
Zantiev-Camping.7z
Zantiev-Aces_Up.7z

links:
https://virtuastripper.net/Zantiev/Zantiev-Treehouse4.7z
https://virtuastripper.net/Zantiev/Zantiev-Treehouse.7z
https://virtuastripper.net/Zantiev/Zantiev-Roommates.7z
https://virtuastripper.net/Zantiev/Zantiev-Naked_News.7z
https://virtuastripper.net/Zantiev/Zantiev-Lesbian_Orgy2.7z
https://virtuastripper.net/Zantiev/Zantiev-Lesbian_Orgy.7z
https://virtuastripper.net/Zantiev/Zantiev-Computer_Geek.7z
https://virtuastripper.net/Zantiev/Zantiev-Camping.7z
https://virtuastripper.net/Zantiev/Zantiev-Aces_Up.7z
ComteDracula
Joined in Aug 2017

1230 post(s)
October 27, 2023
@ComteDracula -
scène FGA237, ça demande plus au niveau de mon GPU (100%) et les FPS varient entre 31 et 55, le tout en fonction des graphismes, ce qui provoque des à-coups dans le mouvement des filles
Résultat intéressant. Les animations saccadées du modèle semblent mieux fonctionner avec des shaders de moins de couleur pour s'afficher sur un plus petit nombre de pixels. Comme vous l'insinuez, cela semble être un symptôme d'un manque de mémoire embarquée dans votre carte graphique

Le seul remède à ce stade est d'utiliser le fichier FGA237.scn pour augmenter la distance par rapport à la caméra.
c'est-à-dire : appliquer un paramètre d'axe Z plus grand sur le nœud de la caméra
exemple

camera {
type: 3D
angle: 45
pos: 0, 0, 1336 //1272 //1092 // 1272 change to

pos: 0, 0, 1464 //1272 //1092 // 1272 ---english---
@ComteDracula -
scene FGA237, It requires more at the level of my GPU (100%) and FPS vary between 31 and 55, all depending on the graphics, which causes jerks in the movement of the girls
Interesting outcome. The jerky model animations seem to run better with shaders of less color to render over a smaller number of pixels. As you imply, It appears to be a symptom of not having sufficient on board memory present in your graphics card

The only remedy at this time is to use the .scn file to increase the distance from the camera.
ie: apply a larger z axis setting on the camera node ( as above )


Thanks @EverthangForever

I've made the changes. Although the GPU remains used at 100% and depending on the environment and details of the scene, the fps drop below 55 and sometimes in the 30 fps, the jerks are lessened. So I'll leave it with the black frame.

Merci @EverthangForever

J'ai fais les changements. Bien que le GPU reste utilisé à 100% et que selon les environnement et les détails de la scène, les fps descendent sous les 55 et parfois dans les 30 fps, les saccades sont amoindris. Je vais donc la laisser avec le cadre noir.
Calgon
Joined in May 2022

299 post(s)
October 27, 2023 (edited)
Here's something "spooky" I put together last year but never shared.

(x) Graveyard

https://bit.ly/46SMuVm

Disclaimer: Art work is not my own but is distributed as an example.

Feel free to modify as you wish - and please share your creations, good bad or ugly.

I'm tempted to put @TheEmus zombies into the scene. Where is the old bird anyway ? Hasn't posted for a while, hope he's OK.
Calgon
Joined in May 2022

299 post(s)
October 27, 2023
Hi @UKstockinglvr

What version of iStripper / clip resolution are you using ? If it's the 32 bit version or 4k clips it may well stutter because it's reading 4 clips at the same time. 64 bit is much better at handling this.

EverthangForever
Joined in Oct 2009

2432 post(s)
October 27, 2023
@ComteDracula - I've made the changes...
I discarded three or four shader conversions during the last upload, due to jerky model movements
It is good to know FGA237 is at least aesthetic with the black border ( reduced screen size ).

It would be good to know from the @iSTeam what is the minimum suggested specification for a PC running shaders under ths platform ?
Calgon
Joined in May 2022

299 post(s)
October 27, 2023
@UKstockinglvr

Try removing the background so we can find out if the stutter is caused by the clips or the background...

Open one of the scn files and find the code for the background...

sprite {
// source required is quad
size: 1920, 1080
quad {
size: 1920, 1080
scale: 2, 2
hotspot: 0.5, 0.5
pos: 0, 0, 3000
shader: fragment, Shaders/dr2/Voronian_Waterway_vghd.fsh

}
}

Remove this code and save your file with a different name. See if this removes the stutter. If the background is the cause then we can try and find a more speedy background.

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